advice for a newbie

rogerdv

12-07-2010 15:43:46

I want to implement some collision detection in my project and I have a very short time for doing it. So, I need some advice about how does OgreBullet works. Im looking at the demos now, but I would like to have some guide about the basics: do I need an specific listener or can I handle the collisions from my normal frameStart/End manager? How does it reports the collisions? Does it updates the position of the nodes automatically or do I have to do it myself?
Basically, what I want is to implement collisions in an scene loaded from a dotScene file or some very similar xml map. The scene is populated with animated entities, of course. The only difference is that in the first case the terrain is a mesh, in the second the terrain is a normal Ogre terrain. I guess I need here collision and raycasting.
Can somebody give me some suggestions about how to better deal with this?