toglia
23-10-2010 15:50:46
I posted this on Bullet's official forum but I've noticed that forum is not very active, so maybe I'll have better luck here.
In my scene I have some sort of static pipe that holds some spheres, (like spheres inside a glass), Please see above.
Now, for some reason although the spheres are tight inside this container they keep rotating like there was no friction. I have tried many ways to stop this but none have worked.
I have tested several configurations of friction to all body involved, then I also tried changing the anisotropic friction, sleeping thresholds, etc. They keep sliding...
I also tried pumping the angular damping, but I didn't like to change that cause it considerably changes the game. With a value a 0.7 they still slide.
I could see that the new values visibly changed the behavior of the simulation, so I was sure that the code was working, but they kept rotating!
This must have stopped setting a higher friction, right? Any thoughts?
Thanks for your help.
In my scene I have some sort of static pipe that holds some spheres, (like spheres inside a glass), Please see above.
Now, for some reason although the spheres are tight inside this container they keep rotating like there was no friction. I have tried many ways to stop this but none have worked.
I have tested several configurations of friction to all body involved, then I also tried changing the anisotropic friction, sleeping thresholds, etc. They keep sliding...
I also tried pumping the angular damping, but I didn't like to change that cause it considerably changes the game. With a value a 0.7 they still slide.
I could see that the new values visibly changed the behavior of the simulation, so I was sure that the code was working, but they kept rotating!
This must have stopped setting a higher friction, right? Any thoughts?
Thanks for your help.