AHelper2
27-10-2010 14:42:41
Hello! After fixing my previous problems, I have OgreBullet working
Now, I am having a problem making a BoxCollisionShape for a mesh who's mesh center is not the real center. I know that for a rigid body, you can pass a Vector3 position in .setShape, but this moves both objects. Is it needed to make a second node, or can I change the center somehow?
Now, I am having a problem making a BoxCollisionShape for a mesh who's mesh center is not the real center. I know that for a rigid body, you can pass a Vector3 position in .setShape, but this moves both objects. Is it needed to make a second node, or can I change the center somehow?