Ogre and .bullet serialization

Cryogenik28

29-10-2010 19:31:05

I wanted to find out if anyone has played with .bullet (file format) serialization in Ogre? from the outset it looks like a great idea to load bullet based objects from a dump and correspond to an ogre mesh. I am going to mess with this and find out the hard way, but if anyone has any details on how to set this up then please let me know. Here is a link explaining things as well:

http://bulletphysics.org/mediawiki-1.5.8/index.php/Bullet_binary_serialization

stnal

14-11-2010 06:36:45

What are the reasons to use the .bullet format?

IMO, it's better for performance and using it should be done only after development is done.

If you need to import the physics shape for the mesh, try using StaticMeshToShapeConverter and StaticMeshToShapeConverter,
I havn't used them yet but I think they should work...