calvslan
15-01-2011 10:45:00
my character doesn't seem to be colliding with house....... i'm korean so i can't speak english well
what am i suppose to do? -_-
what can i do?
help me, please
characterBody= new OgreBulletDynamics::RigidBody("what", mWorld);
characterBody->setShape( mChara->mBodyNode,
characterBoxShape,
0.1f, // dynamic body restitution
0.5f, // dynamic body friction
0.5f, // dynamic bodymass
boxStartPosition, // starting position of the box
Quaternion::IDENTITY);// orientation of the box
characterBody->enableActiveState();
characterBody->setKinematicObject(true);
characterBody->disableDeactivation();
OgreBulletDynamics::RigidBody *defaultBody11 = new OgreBulletDynamics::RigidBody("house", mWorld);
defaultBody11->setStaticShape(nodee4, sceneBoxShape11, 1.0, 0.8, position1);
what am i suppose to do? -_-
what can i do?
help me, please