wahmo2
03-02-2011 22:38:47
Hi,
First of all I am using codeblocks 10.05 on windows 7 64bit, with Ogre 1.71 prebuilt SDK and Bullet 2.77.
I have the latest SVN version of OgreBullet. I compiled bullet's libraries and OgreBullet's and set up a project.
Without any OgreBullet headers included, the application runs and shows the blank screen as it should.
When i include:
or something like that, might be OgreBulletRigidBodyDynamics, and try to run i get 11 errors all related to btCollisionShape and ~btCollisionShape.
I tried compiling OgreBullet against bullet 2.76 (the version it suggests in the tutorial), and got the same error.
What's wrong?
First of all I am using codeblocks 10.05 on windows 7 64bit, with Ogre 1.71 prebuilt SDK and Bullet 2.77.
I have the latest SVN version of OgreBullet. I compiled bullet's libraries and OgreBullet's and set up a project.
Without any OgreBullet headers included, the application runs and shows the blank screen as it should.
When i include:
"OgreBulletRigidBody.h"
or something like that, might be OgreBulletRigidBodyDynamics, and try to run i get 11 errors all related to btCollisionShape and ~btCollisionShape.
I tried compiling OgreBullet against bullet 2.76 (the version it suggests in the tutorial), and got the same error.
What's wrong?