iOS OgreBullet memory warning [SOLVED]

Slayer86

17-06-2011 18:49:26

Hi all!
I'm trying to use ogreBullet on iPhone/iPad, but I've a little trouble.
The OgreBullet application, that is just a stupid demo with two entity can't run on physical device because the memory allocated is too much! I've on simulatore more than 200mb of memory occupated by physics engine (without bullet application si under 10mb)

Where can I adjust the memory management for mobile devices???

dermont

17-06-2011 19:19:07

Maybe related to this thread?
viewtopic.php?f=12&t=13127

Slayer86

17-06-2011 20:15:46

Maybe related to this thread?
viewtopic.php?f=12&t=13127


Yheaaaa! Thank you very much is definitely what I need!!!! Now my demo application take just 30mb on iPad simulator! :D