OgreBullet or btOgre? which one do You reccommend?

xirtamatrix

25-10-2011 12:36:42

Hi All,

I wish to use Bullet in my Ogre app and have been wandering around in forums for days but can't seem to find answers to my questions. I'd really appreciate if someone could answer these simple questions:

1. If you intend to do softbody/cloth simulation, which ones of these addOns is better suited? OgreBullet or BtOgre?
2. I use Ogre 1.7.2, is either of the addOns sufficiently up-to-date to work with 1.7.2 ?
3. If neither of these fit the bill, could you reccomend any other physics lib which provides cloth sim and has an Ogre wrapper or can be easily intergrated with 1.7.2? Ecxluding PhysX because it won't run on ATI cards and Havoc because I haven't discovered a money-tree yet ;)

Many thanks in advance!

/regards

azer89

28-10-2011 08:25:14

i'm using ogrebullet right now, as expcted i got a few problems, first, of course it's hard to compile eventhough i got the solution by using specific solution (using rev2902 and Bullet 2.76 ).
Then i found out that OgreBullet version i'm using right now is quite obsolete with some of component of Ogre 1.7.3 for example with Ogre Terrain System :(

JohnBoyManbullet

31-10-2011 05:33:12

there isn't enough ogrebullet code out there and this forum is limited. Learn Bullet physics with ogre, in the long run it could save you more time when it comes to searching through documentation.