anlumo
16-10-2007 01:46:54
Hi,
Since blender also uses the bullet engine, it has a nice UI for setting all the parameters required (like mass, type of object and collision shape). Is there a way to get those automatically into OgreBullet?
Maybe I could use the COLLADA exporter in blender to export the scene and import it into Ogre3D using the ColladaPlugin from ogreaddons and bullet's own support, but that sounds kinda hackish to me (not using the native Ogre3D format might be suboptimal, too).
Does anybody have a better idea? This should be a common problem for real-world applications.
Since blender also uses the bullet engine, it has a nice UI for setting all the parameters required (like mass, type of object and collision shape). Is there a way to get those automatically into OgreBullet?
Maybe I could use the COLLADA exporter in blender to export the scene and import it into Ogre3D using the ColladaPlugin from ogreaddons and bullet's own support, but that sounds kinda hackish to me (not using the native Ogre3D format might be suboptimal, too).
Does anybody have a better idea? This should be a common problem for real-world applications.