Update: new function -> RigidBody::applyForce()

Chaster

01-11-2007 17:33:16

Hi everyone,

I just added a new function to OgreBullet's RigidBody class called RigidBody::applyForce(Vector3 & force, Vector3 & position).

It's analagous to the RigidBody::applyImpulse() function, but it applies a force instead of an impulse.

I also made some updates to the Readme file (although it's still kinda vague/out of date-ish..)

Changes are in CVS.

Chaster