gabdab
15-12-2007 09:54:15
HiddenBek
17-12-2007 04:35:11
I believe you're the first person to run into this. Could you provide more details? Are you running from the latest in CVS, or are you using Tuan's zip release? Does this occur in the demo, or in your own app?
OgreBullet doesn't actually do any mouse handling, but if you give me more details I'll try to help you find the problem.
gabdab
17-12-2007 10:07:54
Hi HiddenBek,
actually I am using a old version I found in a forum post here meant to be compiled in Linux .
While I saw that the cvs version of ogrebullet has some updates , I had to change something to have the old one working with latest Bullet(2-64).
I realized I should compile from CVS now.
Anyway I moved out BETAGUI and all the structure and had ogrebullet working with ExampleApplication.h only
The problem is gone of course ( no overlays).
I backed it up here the changes and compile files:
https://cvs.berlios.de/cgi-bin/viewcvs. ... pleapp.zip
I hope noone minds.
Thanks,
Gab-
Chaster
17-12-2007 16:58:06
I would highly recommend working with CVS version of OgreBullet as it has the latest updates (including the fact that it works correctly with Bullet 2.65 - yes, just checked last night). It also has various fixes for Linux users too.
Chaster
gabdab
18-12-2007 09:39:10
Thanks guys,
I hope OgreBullet development goes on , performance is excellent on Linux.
Thanks,
Gab-