PolyVox
03-03-2008 21:09:06
Hi,
I've just started playing around with OgreBullet and so far I like what I see. I've got my first couple of cubes bouncing off each other
What I would like for my project is to create a static object with no visual representation. It doesn't need to respond (so maybe it doesn't need to be a rigid body?) and I don't see why it would need to be added to the Ogre scene manager either. It's just an invisible piece of static geometry which my visible objects should be able to bounce off of. The geometry will be quite complex (a TriMesh).
What's the best way to do this? Does OgreBullet provide a way? Or maybe I need to dig into raw Bullet? Is it possible to mix OgreBullet and raw bullet in the same scene? Anything particular I need to be aware of?
Thanks in advance
I've just started playing around with OgreBullet and so far I like what I see. I've got my first couple of cubes bouncing off each other
What I would like for my project is to create a static object with no visual representation. It doesn't need to respond (so maybe it doesn't need to be a rigid body?) and I don't see why it would need to be added to the Ogre scene manager either. It's just an invisible piece of static geometry which my visible objects should be able to bounce off of. The geometry will be quite complex (a TriMesh).
What's the best way to do this? Does OgreBullet provide a way? Or maybe I need to dig into raw Bullet? Is it possible to mix OgreBullet and raw bullet in the same scene? Anything particular I need to be aware of?
Thanks in advance