Missing Terrain_Demo and Ragdoll_Demo

Boriszko

03-05-2008 22:34:57

Are these two demos missing from the SVN? Because they are referred to in the VC SLN file and are used in main.cpp of the DynamicDemos.

The downloadable zip-file of the sources doesn't contain them also.

robtherich

04-05-2008 21:10:34

yeah, i don't think they exist in the cvs.
i too would love to see the ragdoll demo (even if it's not functioning).

i am in the process of slowly creating a ragdoll implementation, based on the bullet ragdoll demo and the ogreode demo, but it has been quite time consuming so far. i will be more than happy to create a wiki page once it is working.

perhaps tuan will submit the work in progress for the ragdoll demo?

tuan kuranes

13-05-2008 16:15:50

added the terrain in SVN.

i too would love to see the ragdoll demo (even if it's not functioning).
It's far from being finished... even in ogrebullet core, code isn't finished, tested due to lack of time...

Primarly it's a different way from ogreode, where it update animated bbox of 'bones' instead of whole mesh (each mesh vertex was updated) each time, using bones Matrices.

Idea is that it will combine with 'Kinematic controller' so demo should end with kinematic controller ragdolll when 'hit', and switch to ragdoll if ragdool 'dies' (repeated 'hits' or big 'force'.)

So Demo would be character ninja walking, and 'interactively' collide with boxes, and if possible adding more FPS-TPS alike physic event (shoot, Box Throw, Physic Gun, Explosion). Best being able to make ninjas being able to sword attack and hit each others. (and why not slice them, and finally making slice being softbodies !)

robtherich

13-05-2008 20:46:49

thanks for the reply tuan.
sounds like it will be a great demo!

in the meantime, i'll continue with my clunky attempt.

-rob