JBudOne
07-08-2008 04:46:22
Hey guys, I've been working on a 3d engine and realized that I can't do create collision detection by myself =P I need a physics engine. I looked at the different physics engines that Ogre offers and decided on OgreBullet, simply because I don't want very much out of it (just collision for now). After downloading this, downloading the latest Bullet SDK, making Bullet with cmake, building the Bullet source files, and attempting to build the OgreBullet source files, I found some errors with linker saying it can't find
libbulletcollision.lib
libbulletdynamics.lib
libbulletmath.lib
same with the _d ones. I looked around the bullet sdk and ogrebullet, and I couldn't find those files anywhere. I searched all over google and still can't find any posts about this. I'm assuming I built one of the solutions wrong and that's why the library files aren't showing up. Can anyone tell me which solution it is I'm building wrong and how I'm supposed to be doing it? Thanks so much, I really appreciate it.
libbulletcollision.lib
libbulletdynamics.lib
libbulletmath.lib
same with the _d ones. I looked around the bullet sdk and ogrebullet, and I couldn't find those files anywhere. I searched all over google and still can't find any posts about this. I'm assuming I built one of the solutions wrong and that's why the library files aren't showing up. Can anyone tell me which solution it is I'm building wrong and how I'm supposed to be doing it? Thanks so much, I really appreciate it.