how does the objects gets rendered

mickey

24-12-2008 04:19:46

Hi

I'm trying to trace how OgreBullet renders the shape. When I look at OgreBulletListener::frameStarted(...), I don't see any code or hints where all the rigid bodies in the world are being drawn.

I thought of probably there's a pointer or something that "connects" a scene node to a rigid body, so when the rigid body gets updated in a simulation step, the scene node gets updated as well, but I'd like to find out how this is done.

Else please let me know which file I can how the scene node's position and orientatino gets updated.

Thanks in advance and Merry Christmas!

Fish

25-12-2008 01:05:31

OgreBullet implements the btMotionState callback to update scene nodes. See: http://www.bulletphysics.com/mediawiki- ... tionStates