sincoder
03-01-2009 18:51:07
Hello!
First of I want to say OgreBullet is the best physics plugin for Ogre I've seen so far. I've compiled the SDK and when I link it to my app it gives a lot of linking warnings:
If I turn off the precompiled header in the OgreBullet project then each static .lib file grows over 100 MB!
Another big problem with static linking is that doesn't work when using different versions of Visual C++ 2008 - ex: my work place doesn't have the latest Service Pack but I do at home and that's just me - our team has 20 people!
A DLL would fix all those problems and all our other Ogre plugins (OgreAL, ETM, etc) are compiled as DLLs because its cleaner and less errorprone. I tried compiling OgreBullet to DLL myself but it lacks dllexport definitions so it needs your help. Please give the option to compile OgreBullet as DLL like Ogre itself.
Thank you
First of I want to say OgreBullet is the best physics plugin for Ogre I've seen so far. I've compiled the SDK and when I link it to my app it gives a lot of linking warnings:
warning LNK4099: PDB 'vc90.pdb' was not found.
If I turn off the precompiled header in the OgreBullet project then each static .lib file grows over 100 MB!
Another big problem with static linking is that doesn't work when using different versions of Visual C++ 2008 - ex: my work place doesn't have the latest Service Pack but I do at home and that's just me - our team has 20 people!
A DLL would fix all those problems and all our other Ogre plugins (OgreAL, ETM, etc) are compiled as DLLs because its cleaner and less errorprone. I tried compiling OgreBullet to DLL myself but it lacks dllexport definitions so it needs your help. Please give the option to compile OgreBullet as DLL like Ogre itself.
Thank you