I posted a message in another thread yesterday about my mouse cursor quality being bad. Well, it seems that my Image widgets also look very poorly. I attached a screenshot of the bad textures and also the pngs of what they should look like. I am using Ogre 1.6.5 by the way. How can I fix this?
I'm guessing this is using OpenGL? Are you able to try this with the Ogre DirectX plugin to see if the results differ? I noticed this same problem, but it only occurred in the last few Ogre releases, I didn't introduce anything to cause this to happen. Although its possible I'm doing something incorrectly that was only recently exposed... not sure.
I just tried it with DirectX and you were right. It is just OpenGL that the texture looks poorly. I have noticed other concerns on the board about this. Do you have any ideas how to fix it?
I believe its down in the brush level, I can try to revisit the code related to offseting quads by texel units. Its been a while, I'll try to look at this during the weekend.
Sorry for not looking into this as I said. I'm currently thinking about some core changes to the library..