i created a small and simple ogre app and quickgui crashes at the same positions...
Here is my intialization code
// Create the RenderDevice Root
m_pRoot = new Root( m_strPlugins, m_strCFG, m_strLOG );
// Log
LogManager::getSingletonPtr()->logMessage( "-0- Init Plugins --" );
// Init the RenderDevice
#if defined(_DEBUG)
m_pRoot->loadPlugin("Plugin_ParticleFX_d");
m_pRoot->loadPlugin("RenderSystem_Direct3D9_d");
m_pRoot->loadPlugin("Plugin_OctreeSceneManager_d");
#else
m_pRoot->loadPlugin("Plugin_ParticleFX.dll");
m_pRoot->loadPlugin("RenderSystem_Direct3D9");
m_pRoot->loadPlugin("Plugin_OctreeSceneManager");
#endif
// ResourceGroupManager setzen
m_pResMgr = ResourceGroupManager::getSingletonPtr();
// Log
LogManager::getSingletonPtr()->logMessage( "-1- Init A Resourcen --" );
// Resourcen einladen
OnInit_A_Resource();
// Configuration
if( !OnInit_B_Config() )
{
// Show Configdialog
if( !m_pRoot->showConfigDialog() )
{
// Log
LogManager::getSingletonPtr()->logMessage( "- User request Shutdown -" );
// Beenden
PostQuitMessage(0);
// und wech
return false;
}
}
// Soll ein Fenster erstellt werden?
if( !m_bFullScreen )
{
// Fenster erstellen
CreateMainWindow();
// Init und RenderWindow holen
m_pRoot->initialise( false, "NightFist" );
NameValuePairList misc;
misc["externalWindowHandle"] = StringConverter::toString( (size_t)m_hWnd );
m_pRenderWindow = m_pRoot->createRenderWindow( "NightFist", m_uiWindowWidth, m_uiWindowHeight, false, &misc );
} else {
// Fullscreen
// Init und RenderWindow holen
m_pRoot->initialise( false, "NightFist" );
m_pRenderWindow = m_pRoot->createRenderWindow( "NightFist", m_uiWindowWidth, m_uiWindowHeight, true );
// Das Windowhandle setzen
m_pRenderWindow->getCustomAttribute("WINDOW", &m_hWnd);
}
// Das Window Zeigen
ShowWindow( m_hWnd, SW_SHOW );
// Log
LogManager::getSingletonPtr()->logMessage( "-2- Init C SceneManager --" );
// Scene Manager
if( !OnInit_C_SceneMgr() )
{
// SceneManager erstellen
m_pSceneMgr = m_pRoot->createSceneManager( ST_GENERIC, "MySceneManager" );
}
// RootNode setzen
m_pRootNode = m_pSceneMgr->getRootSceneNode();
// Ray Scene Query erstellen
m_pRaySceneQuery = m_pSceneMgr->createRayQuery( Ray() );
// Log
LogManager::getSingletonPtr()->logMessage( "-3- Init D Camera --" );
// Kamera setzen
if( !OnInit_D_Camera() )
{
// Kamera erstellen
m_pCamera = new COGRE_CAMERA( "MainCamera", m_pSceneMgr );
}
//Log
LogManager::getSingletonPtr()->logMessage( "-4- Init ViewPort --" );
// Viewport erstellen
m_pViewPort = m_pRenderWindow->addViewport( m_pCamera->GetOgreCam() );
m_pViewPort->setBackgroundColour( ColourValue( 0.0f, 0.0f, 0.0f ) );
m_pCamera->SetAspectRatio( 1.33333f );
m_pRoot->getRenderSystem()->_setViewport( m_pViewPort );
//Log
LogManager::getSingletonPtr()->logMessage( "-5- Init ResourceManager --" );
// Alle Resourcen laden
m_pResMgr->initialiseAllResourceGroups();
// Create the GUIManager from SVN
//m_pGUIManager = new QuickGUI::GUIManager( m_pViewPort );
//m_pGUIManager->setSceneManager( m_pSceneMgr );
// Create the GUIManager from 0.9.6b
m_pGUIManager = GUIManager::getSingletonPtr();
m_pGUIManager->setup( m_pRenderWindow->getWidth(), m_pRenderWindow->getHeight() );
i moved the GUIinit to the earliest position possible...
the SVN Version crashes at the line 'toLowerCase'
and the 096b at the position where the Sheet is created in the line if( rmi.hasMoreElements) the pointer to the rmi seem to be corrupt...
Sheet::Sheet(const Ogre::String& name, const Ogre::String& texture) :
Panel(name,Rect(0,0,1,1),QGUI_GMM_RELATIVE,QGUI_GMM_RELATIVE,texture,NULL,NULL),
mDefaultTextColor(Ogre::ColourValue::White),
mDefaultSkin("qgui"),
mAutoNameWindowCounter(0)
{
mWidgetType = Widget::TYPE_SHEET;
mRenderObject->setLayer(RenderObject::LAYER_CHILD);
Ogre::FontManager* fm = Ogre::FontManager::getSingletonPtr();
Ogre::ResourceManager::ResourceMapIterator rmi = fm->getResourceIterator();
if(rmi.hasMoreElements())
mDefaultFont = rmi.getNext()->getName();
else
Ogre::Exception(1,"No fonts have been defined!","Sheet::Sheet");
}
This is my log
16:52:51: Creating resource group General
16:52:51: Creating resource group Internal
16:52:51: Creating resource group Autodetect
16:52:51: SceneManagerFactory for type 'DefaultSceneManager' registered.
16:52:51: Registering ResourceManager for type Material
16:52:51: Registering ResourceManager for type Mesh
16:52:51: Registering ResourceManager for type Skeleton
16:52:51: MovableObjectFactory for type 'ParticleSystem' registered.
16:52:51: OverlayElementFactory for type Panel registered.
16:52:51: OverlayElementFactory for type BorderPanel registered.
16:52:51: OverlayElementFactory for type TextArea registered.
16:52:51: Registering ResourceManager for type Font
16:52:51: ArchiveFactory for archive type FileSystem registered.
16:52:51: ArchiveFactory for archive type Zip registered.
16:52:51: FreeImage version: 3.9.2
16:52:51: This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See
http://freeimage.sourceforge.net for details
16:52:51: Supported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,cut,xbm,xpm,gif,hdr,g3,sgi
16:52:51: DDS codec registering
16:52:51: Registering ResourceManager for type HighLevelGpuProgram
16:52:51: Registering ResourceManager for type Compositor
16:52:51: MovableObjectFactory for type 'Entity' registered.
16:52:51: MovableObjectFactory for type 'Light' registered.
16:52:51: MovableObjectFactory for type 'BillboardSet' registered.
16:52:51: MovableObjectFactory for type 'ManualObject' registered.
16:52:51: MovableObjectFactory for type 'BillboardChain' registered.
16:52:51: MovableObjectFactory for type 'RibbonTrail' registered.
16:52:51: *-*-* OGRE Initialising
16:52:51: *-*-* Version 1.4.3 (Eihort)
16:52:51: -0- Init Plugins --
16:52:51: Loading library Plugin_ParticleFX_d
16:52:51: Installing plugin: ParticleFX
16:52:51: Particle Emitter Type 'Point' registered
16:52:51: Particle Emitter Type 'Box' registered
16:52:51: Particle Emitter Type 'Ellipsoid' registered
16:52:51: Particle Emitter Type 'Cylinder' registered
16:52:51: Particle Emitter Type 'Ring' registered
16:52:51: Particle Emitter Type 'HollowEllipsoid' registered
16:52:51: Particle Affector Type 'LinearForce' registered
16:52:51: Particle Affector Type 'ColourFader' registered
16:52:51: Particle Affector Type 'ColourFader2' registered
16:52:51: Particle Affector Type 'ColourImage' registered
16:52:51: Particle Affector Type 'ColourInterpolator' registered
16:52:51: Particle Affector Type 'Scaler' registered
16:52:51: Particle Affector Type 'Rotator' registered
16:52:51: Particle Affector Type 'DirectionRandomiser' registered
16:52:51: Particle Affector Type 'DeflectorPlane' registered
16:52:51: Plugin successfully installed
16:52:51: Loading library RenderSystem_Direct3D9_d
16:52:51: Installing plugin: D3D9 RenderSystem
16:52:51: D3D9 : Direct3D9 Rendering Subsystem created.
16:52:51: D3D9: Driver Detection Starts
16:52:51: D3D9: Driver Detection Ends
16:52:51: Plugin successfully installed
16:52:51: Loading library Plugin_OctreeSceneManager_d
16:52:51: Installing plugin: Octree & Terrain Scene Manager
16:52:51: Plugin successfully installed
16:52:51: -1- Init A Resourcen --
16:52:51: Added resource location 'DATA/GUI' of type 'FileSystem' to resource group 'General'
16:52:51: Added resource location 'DATA/GUI/QGUI/' of type 'FileSystem' to resource group 'General'
16:52:51: Added resource location 'DATA/NATURE/SKYDOME/' of type 'FileSystem' to resource group 'General'
16:52:51: Added resource location 'DATA/MODELS/AVATAR/' of type 'FileSystem' to resource group 'General'
16:52:51: Added resource location 'DATA/MODELS/SYSTEM/' of type 'FileSystem' to resource group 'General'
16:52:51: Added resource location 'DATA/MODELS/NPC/ANIMATION/' of type 'FileSystem' to resource group 'General'
16:52:51: Added resource location 'DATA/NATURE/TERRAIN/GREEN/' of type 'FileSystem' to resource group 'General'
16:52:51: D3D9 : RenderSystem Option: VSync = No
16:52:51: D3D9 : RenderSystem Option: Allow NVPerfHUD = No
16:52:51: D3D9 : RenderSystem Option: Floating-point mode = Fastest
16:52:51: D3D9 : RenderSystem Option: Anti aliasing = None
16:52:51: D3D9 : RenderSystem Option: Full Screen = No
16:52:51: D3D9 : RenderSystem Option: Video Mode = 800 x 600 @ 32-bit colour
16:52:51: CPU Identifier & Features
16:52:51: -------------------------
16:52:51: * CPU ID: GenuineIntel: Intel(R) Core(TM)2 CPU 6600 @ 2.40GHz
16:52:51: * SSE: yes
16:52:51: * SSE2: yes
16:52:51: * SSE3: yes
16:52:51: * MMX: yes
16:52:51: * MMXEXT: yes
16:52:51: * 3DNOW: no
16:52:51: * 3DNOWEXT: no
16:52:51: * CMOV: yes
16:52:51: * TSC: yes
16:52:51: * FPU: yes
16:52:51: * PRO: yes
16:52:51: * HT: no
16:52:51: -------------------------
16:52:51: D3D9 : Subsystem Initialising
16:52:51: ***************************************
16:52:51: *** D3D9 : Subsystem Initialised OK ***
16:52:51: ***************************************
16:52:51: D3D9RenderSystem::createRenderWindow "NightFist", 800x600 windowed miscParams: externalWindowHandle=1117680
16:52:51: D3D9 : Created D3D9 Rendering Window 'NightFist' : 792x566, 32bpp
16:52:51: D3D9 : WARNING - disabling VSync in windowed mode can cause timing issues at lower frame rates, turn VSync on if you observe this problem.
16:52:51: Registering ResourceManager for type Texture
16:52:51: Registering ResourceManager for type GpuProgram
16:52:51: Multiple render targets with independent bit depths supported
16:52:51: D3D9: Vertex texture format supported - PF_FLOAT16_RGB
16:52:51: D3D9: Vertex texture format supported - PF_FLOAT16_RGBA
16:52:51: D3D9: Vertex texture format supported - PF_FLOAT32_RGB
16:52:51: D3D9: Vertex texture format supported - PF_FLOAT32_RGBA
16:52:51: D3D9: Vertex texture format supported - PF_FLOAT16_R
16:52:51: D3D9: Vertex texture format supported - PF_FLOAT32_R
16:52:51: D3D9: Vertex texture format supported - PF_FLOAT16_GR
16:52:51: D3D9: Vertex texture format supported - PF_FLOAT32_GR
16:52:51: RenderSystem capabilities
16:52:51: -------------------------
16:52:51: * Hardware generation of mipmaps: yes
16:52:51: * Texture blending: yes
16:52:51: * Anisotropic texture filtering: yes
16:52:51: * Dot product texture operation: yes
16:52:51: * Cube mapping: yes
16:52:51: * Hardware stencil buffer: yes
16:52:51: - Stencil depth: 8
16:52:51: - Two sided stencil support: yes
16:52:51: - Wrap stencil values: yes
16:52:51: * Hardware vertex / index buffers: yes
16:52:51: * Vertex programs: yes
16:52:51: - Max vertex program version: vs_3_0
16:52:51: * Fragment programs: yes
16:52:51: - Max fragment program version: ps_3_0
16:52:51: * Texture Compression: yes
16:52:51: - DXT: yes
16:52:51: - VTC: no
16:52:51: * Scissor Rectangle: yes
16:52:51: * Hardware Occlusion Query: yes
16:52:51: * User clip planes: yes
16:52:51: * VET_UBYTE4 vertex element type: yes
16:52:51: * Infinite far plane projection: yes
16:52:51: * Hardware render-to-texture: yes
16:52:51: * Floating point textures: yes
16:52:51: * Non-power-of-two textures: yes
16:52:51: * Volume textures: yes
16:52:51: * Multiple Render Targets: 4
16:52:51: * Point Sprites: yes
16:52:51: * Extended point parameters: yes
16:52:51: * Max Point Size: 8192
16:52:51: * Vertex texture fetch: yes
16:52:51: - Max vertex textures: 4
16:52:51: - Vertex textures shared: no
16:52:51: ResourceBackgroundQueue - threading disabled
16:52:51: Particle Renderer Type 'billboard' registered
16:52:51: SceneManagerFactory for type 'OctreeSceneManager' registered.
16:52:51: SceneManagerFactory for type 'TerrainSceneManager' registered.
16:52:51: -2- Init C SceneManager --
16:52:51: TerrainSceneManager: Registered a new PageSource for type Heightmap
16:52:51: -3- Init D Camera --
16:52:51: -4- Init ViewPort --
16:52:51: Creating viewport on target 'NightFist', rendering from camera 'MainCamera', relative dimensions L: 0.00 T: 0.00 W: 1.00 H: 1.00 ZOrder: 0
16:52:51: Viewport for camera 'MainCamera', actual dimensions L: 0 T: 0 W: 792 H: 566
16:52:51: -5- Init ResourceManager --
16:52:51: Parsing scripts for resource group Autodetect
16:52:51: Finished parsing scripts for resource group Autodetect
16:52:51: Parsing scripts for resource group General
16:52:51: Parsing script SkyDome.material
16:52:51: Parsing script char1.material
16:52:51: Parsing script Example.material
16:52:51: Parsing script Ninja.material
16:52:51: Parsing script Box.material
16:52:51: Parsing script DEFAULT.material
16:52:51: Parsing script scoob.material
16:52:51: Parsing script tie_wolf_01.material
16:52:51: Parsing script font.fontdef
16:52:51: Finished parsing scripts for resource group General
16:52:51: Parsing scripts for resource group Internal
16:52:51: Finished parsing scripts for resource group Internal