NickM
25-10-2007 23:07:26
Firstly, thanks for spending the time producing QuickGUI
I have QuickGUI running in my game using a custom loop without the use of a framelistener, what do I need to call manually each loop in order for QuickGUI to function properly?
The main problem I'm having at the moment involves input and what I need to do to get it to work. I've tried several different things, I'm currently doing the following, but that isn't working correctly...
Sorry if this is a stupid question but I'm fairly new to programming still.
Thanks
Nick.

I have QuickGUI running in my game using a custom loop without the use of a framelistener, what do I need to call manually each loop in order for QuickGUI to function properly?
The main problem I'm having at the moment involves input and what I need to do to get it to work. I've tried several different things, I'm currently doing the following, but that isn't working correctly...
QuickGUI::GUIManager::getSingleton().injectMouseMove(GameManager::getSingletonPtr()->mInputManager->oMouse->getMouseState().X.rel, GameManager::getSingletonPtr()->mInputManager->oMouse->getMouseState().Y.rel);
QuickGUI::GUIManager::getSingleton().injectMouseButtonUp(static_cast<QuickGUI::MouseButtonID>(GameManager::getSingletonPtr()->mInputManager->oMouse->getMouseState().buttons));
QuickGUI::GUIManager::getSingleton().injectMouseButtonDown(static_cast<QuickGUI::MouseButtonID>(GameManager::getSingletonPtr()->mInputManager->oMouse->getMouseState().buttons));
Sorry if this is a stupid question but I'm fairly new to programming still.
Thanks
Nick.