mr.Zog
01-12-2007 15:30:27
When I try to set my own skin, I get the same old crash I got here:
http://www.ogre3d.org/phpBB2addons/viewtopic.php?t=5602
Now if I think/read back, it must be a problem with the material.
(ogre again doesn t seem to complain...)
Could you post a short info about what we need in order to let our skin work correctly?
I got:
fear.progressbar.png
fear.progressbar.bar.png
And my material:
Then, fear.skinset and SkinSet.fear.png are created automatically (After loading with QuickGUI::SkinSetManager::getSingleton().loadSkin("fear",QuickGUI::SkinSet::IMAGE_TYPE_PNG, Ogre::ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME ); ).
All of these files are in the same folder.
What am I missing? :D
I set the skin with:
It crashes in
of
Do you got any suggestions were the mistake could be?
Thanks,
Chris
edit:
I did a test and added a fear.label.png, assigned it to a label and this worked fine... maybe it's a progressbar- issue?
http://www.ogre3d.org/phpBB2addons/viewtopic.php?t=5602
Now if I think/read back, it must be a problem with the material.
(ogre again doesn t seem to complain...)
Could you post a short info about what we need in order to let our skin work correctly?
I got:
fear.progressbar.png
fear.progressbar.bar.png
And my material:
material fearMaterial
{
technique
{
pass
{
lighting off
scene_blend alpha_blend
texture_unit
{
texture SkinSet.fear.png
}
}
}
}
Then, fear.skinset and SkinSet.fear.png are created automatically (After loading with QuickGUI::SkinSetManager::getSingleton().loadSkin("fear",QuickGUI::SkinSet::IMAGE_TYPE_PNG, Ogre::ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME ); ).
All of these files are in the same folder.
What am I missing? :D
I set the skin with:
progressBarTest->setSkin( "fear" );
It crashes in
buf->blitFromMemory(mBarImage.getPixelBox(),Ogre::Image::Box(0, 0, mBarImage.getWidth(), mBarImage.getHeight()));
of
void ProgressBar::_modifyBarTexture(Ogre::Real progress)
Do you got any suggestions were the mistake could be?
Thanks,
Chris
edit:
I did a test and added a fear.label.png, assigned it to a label and this worked fine... maybe it's a progressbar- issue?