mr.Zog
13-12-2007 10:39:07
Hope I counted right
I know you got a lot to do and these things are not that urgent, as I can live with them ^^
#1: Combobox:
Is there a possibility to auto-select the first item after a combobox is created?
My problem is, I create a combox box and a button.
If the button is pressed, it gets the text from the selected item of the combobox.
If nothing is selected, it crashes.
#2: Scrollbars:
Is there a way to apply custom dimensions to the scrollbar widgets?
(like for the arrow-buttons)
#3: Fonts:
I know there was some discussion going on about unsharp-images, but if I remember right, it was only a DX issue.
Here’s a pic of an app using an older quickGUI version:
(setTexture was still allowed)
Here’s a pic of an other app using revision 279:
As you can see, the font is basically the same, but rendered differently.
In the new version it seems to be over-sharpened, somes even a bit cut-off.
Do you have a clou what could be causing this?
And: what is setSupportedCodePoints for? Is this for special chars?
#4: last but not least – mouse cursor:
Are there any resrictions to the mouse cursor texture?
In my levelTool-app(the old qgui version), I set the cursor texture with setTexture – this works.
In the newer app, I don’t explicitly set the mouse cursor texture, and it is invisible.
If I load the standard qgui skin though first, it is visible (with the qgui skin)
If I write:
It doesn’t affect anything.
Maybe the setSkin of the cursor isn’t working yet?
Once again, these are no things which are in a hurry, I just wanted to point them out
PS: Eventhough the apps might look a bit misterious, I cant provide any info yet except that one is my bachelor-thesis-program and the other one is a little converter tool for our semester game project, which I plan to further develop in spring (february/march).
I know you got a lot to do and these things are not that urgent, as I can live with them ^^
#1: Combobox:
Is there a possibility to auto-select the first item after a combobox is created?
My problem is, I create a combox box and a button.
If the button is pressed, it gets the text from the selected item of the combobox.
If nothing is selected, it crashes.
#2: Scrollbars:
Is there a way to apply custom dimensions to the scrollbar widgets?
(like for the arrow-buttons)
#3: Fonts:
I know there was some discussion going on about unsharp-images, but if I remember right, it was only a DX issue.
Here’s a pic of an app using an older quickGUI version:
(setTexture was still allowed)
Here’s a pic of an other app using revision 279:
As you can see, the font is basically the same, but rendered differently.
In the new version it seems to be over-sharpened, somes even a bit cut-off.
Do you have a clou what could be causing this?
And: what is setSupportedCodePoints for? Is this for special chars?
#4: last but not least – mouse cursor:
Are there any resrictions to the mouse cursor texture?
In my levelTool-app(the old qgui version), I set the cursor texture with setTexture – this works.
In the newer app, I don’t explicitly set the mouse cursor texture, and it is invisible.
If I load the standard qgui skin though first, it is visible (with the qgui skin)
If I write:
this->GUIManager->getMouseCursor()->setSkin("zogui" );
It doesn’t affect anything.
Maybe the setSkin of the cursor isn’t working yet?
Once again, these are no things which are in a hurry, I just wanted to point them out
PS: Eventhough the apps might look a bit misterious, I cant provide any info yet except that one is my bachelor-thesis-program and the other one is a little converter tool for our semester game project, which I plan to further develop in spring (february/march).