I'm trying to figure this one out... All my normal meshes look fine (lighting-wise), but when I place the same meshes in the same terrain using paged geometry, they appear too dark. The undersides of the pine tree branches for instance are almost black. The impostors look great, but when I get close and they change to 3D, they go too dark with parts being almost black. I keep thinking it's a lighting issue of some kind, but I'm not sure. I think it's lighting as the darker parts seem to be the undersides more, but really the whole mesh is darker than when it's a normal 3D mesh (not paged). I'm using Caelum, so its sun is doing the lighting on my terrain. I'm using ArtifexTerra3D for the texture splatting. Anybody have any ideas? I know the forest sample is doing something different, because when I put Caelum on that, at nighttime the terrain itself was still lit and my terrains using Artifex go dark when the Caelum sun goes down. Any help would be greatly appreciated. Thanks!