Hi, I converted the shaders to GLSL in StaticBillboards.cpp. I tried to keep with the existing style, and only tested it on Nvidia drivers, but I'm relatively sure it should work on other systems.
This should now cover all the GLSL points
I attached the GLSL Patch.
-- Edit --
Correct patch is further down the thread.
I really appreciated your guidance (and other GLSL patches to base my work on)
Just note the patch breaks DX9 renderer
I have still to find the reason.
Right, this is the non-broken patch. I have tested this on a few more systems, and it now doesn't break hlsl and cg paths
Did you commit this patch to the tracker
? It will make it easier for tdev to track and integrate the patch.
Thanks for the info Fish. I added it to the tracker.
thank you very much, merged into the SVN as revision 2859