tod
11-02-2010 17:49:47
Hi,
I am trying to use paged geometry with the new terrain in a project that is supposed to look something like Gothic (Risen, Fallout 3, etc., i.e big open world).
I will like some pointers/clarifications from some more experienced users.
1) What will be the approach to add trees (rocks, vegetation, etc) to this very big terrain?
2) I see that the trees are added one by one, but it seems to me that adding all the trees for the, lets say, 10*10 kilometers terrain would be overkill and also impractical, even if they are not rendered.
What do you think?
3) I, for one, think I'll need a second paging to the already existing paging, like, when one terrain page is loaded also add the trees for that terrain page to the paged geometry. Then, when the terrain page is removed, remove the trees from the paged geometry (I'm not sure if this will suppose a slowdown due to refreshing of the geometry)
Would this approach work? Or should I perhaps implement a new tree loader or something?
Thanks.
I am trying to use paged geometry with the new terrain in a project that is supposed to look something like Gothic (Risen, Fallout 3, etc., i.e big open world).
I will like some pointers/clarifications from some more experienced users.
1) What will be the approach to add trees (rocks, vegetation, etc) to this very big terrain?
2) I see that the trees are added one by one, but it seems to me that adding all the trees for the, lets say, 10*10 kilometers terrain would be overkill and also impractical, even if they are not rendered.
What do you think?
3) I, for one, think I'll need a second paging to the already existing paging, like, when one terrain page is loaded also add the trees for that terrain page to the paged geometry. Then, when the terrain page is removed, remove the trees from the paged geometry (I'm not sure if this will suppose a slowdown due to refreshing of the geometry)
Would this approach work? Or should I perhaps implement a new tree loader or something?
Thanks.