Crashy
04-07-2010 22:36:24
Hi!
I'm currently documenting myself about the paged geometry plugin to see if I can use it in a project.
For this project, I need to render my objects with a special shader to deal with some fake sky scattering, and I just would like to know if it is compatible with page geometry. Are the batched objects using the original material of the entity, or is it overwritten by the Paged Geometry?
For the impostors, I assume the objects are rendered to the impostors texture close to the camera. But my shader is dependant of the distance between the object and the camera. Is there a way to keep this behaviour?
Thanks.
I'm currently documenting myself about the paged geometry plugin to see if I can use it in a project.
For this project, I need to render my objects with a special shader to deal with some fake sky scattering, and I just would like to know if it is compatible with page geometry. Are the batched objects using the original material of the entity, or is it overwritten by the Paged Geometry?
For the impostors, I assume the objects are rendered to the impostors texture close to the camera. But my shader is dependant of the distance between the object and the camera. Is there a way to keep this behaviour?
Thanks.