mamairaja

27-01-2011 05:42:33

Hello

Actually this is not exactly a paged geometry problem.

Just tried out paged geometry with ogre new terrain, For me hightfunction(took from example) seems to be a problem.

same code worked fine with ogre1.6

So did I missed any? Here is my code(took from example)

Thanks

Actually this is not exactly a paged geometry problem.

Just tried out paged geometry with ogre new terrain, For me hightfunction(took from example) seems to be a problem.

same code worked fine with ogre1.6

**Problem : I could see that trees are placed at y=0 position.**So did I missed any? Here is my code(took from example)

`PagedGeometry* trees = new PagedGeometry();`

trees->setCamera(mCamera );

trees->setPageSize(50);

trees->setInfinite();

trees->addDetailLevel<BatchPage>(150, 30);

trees->addDetailLevel<ImpostorPage>(600, 50);

TreeLoader2D *treeLoader = new TreeLoader2D(trees, TBounds(100, 100, 1400, 1400));

trees->setPageLoader(treeLoader);

HeightFunction::initialize(mSceneMgr);

treeLoader->setHeightFunction(&HeightFunction::getTerrainHeight);

Ogre::Radian yaw;

Ogre::Vector3 position = Ogre::Vector3::ZERO;

for (int i = 0; i < 2500; i++)

{

yaw = Degree(Ogre::Math::RangeRandom(0, 360));

scale = Ogre::Math::RangeRandom(0.07f, 0.4f);

position.x = Ogre::Math::RangeRandom(0, 1500);

position.z = Ogre::Math::RangeRandom(0, 1500);

treeLoader->addTree(treeEntitiy, position, yaw, 1);

}

Thanks