Problem with Multi SceneManager


11-04-2011 06:58:58

:arrow: The game has 2 levels(A and B), and each level has its own Scenemanager, camera and some "PagedGeometry" of grass;
:arrow: The "PagedGeometry" of grass of each level has its own material, texture and resource group;
:arrow: When first finished creating level A, and then created level B, only the level A's grass were showed, and vice versa!
:arrow: The ogre.log showed that the texture of level B's grass did not load, but material was parsed;

:?: So, how to make the grass of the two levels show normally ?

Thanks !