oracle1124
06-11-2007 10:40:44
Hi
I don't know if this is a bug with PagingGeometry or Ogre itself, but with those pre-compiled examples the DirectX version runs faster than the OpenGL version (when you pick which renderer from that generic Ogre screen that pops up). the OpenGL version is incredibly slow that it is beyond usable. I just wanna know if this is intentional or something is wrong. Maybe is anyone else having this problem? Or have I missed something?
I don't know if this is a bug with PagingGeometry or Ogre itself, but with those pre-compiled examples the DirectX version runs faster than the OpenGL version (when you pick which renderer from that generic Ogre screen that pops up). the OpenGL version is incredibly slow that it is beyond usable. I just wanna know if this is intentional or something is wrong. Maybe is anyone else having this problem? Or have I missed something?