jabberwocky
30-11-2007 00:17:20
Hey JohnJ,
It took about 2 hours from downloading the PagedGeometry zip, to having the examples running, browsing the well commented code/docs, to having the lib integrated into my game and placing grass on the terrain. Wonderfully slick, minimal, and intuitive API for such powerful functionality.
Having implemented something similar (but far inferior in performance), I know there's a bit of tricky coding involved.
It is tremendously cool that you contributed this for everyone to use. May the angels of open source code lay a plethora of mighty gifts at your feet.
*tips hat*
(Oh, and thanks to sj, Tuan Kuranes, and Falagard for their contributions as well.)
It took about 2 hours from downloading the PagedGeometry zip, to having the examples running, browsing the well commented code/docs, to having the lib integrated into my game and placing grass on the terrain. Wonderfully slick, minimal, and intuitive API for such powerful functionality.
Having implemented something similar (but far inferior in performance), I know there's a bit of tricky coding involved.
It is tremendously cool that you contributed this for everyone to use. May the angels of open source code lay a plethora of mighty gifts at your feet.
*tips hat*
(Oh, and thanks to sj, Tuan Kuranes, and Falagard for their contributions as well.)