Maxi
07-12-2007 01:00:31
Hi
At the moment I use PagedGeometry for trees, bushes and grass, but I do not realy know if I should use it for the rest of my geometry (e.g buildings).
The problem is that there ara normaly a few meshes for trees and bushes that are used over and over again on a terrain and I know that PagedGeometry handles this very well. But what I don't know is how it will affect the performance of my aplication if I use PagedGeometry to display a hundred different meshes, each used only once or twice in my scene.
I would be glad if someone could give me an advice if I should use PagedGeometry for other, unique objects.
At the moment I use PagedGeometry for trees, bushes and grass, but I do not realy know if I should use it for the rest of my geometry (e.g buildings).
The problem is that there ara normaly a few meshes for trees and bushes that are used over and over again on a terrain and I know that PagedGeometry handles this very well. But what I don't know is how it will affect the performance of my aplication if I use PagedGeometry to display a hundred different meshes, each used only once or twice in my scene.
I would be glad if someone could give me an advice if I should use PagedGeometry for other, unique objects.