Maxi
11-01-2008 18:50:06
Hi
Although I supply a scale value when I add trees to the TreeLoader3D object, the trees dont's seem to be scaled at all. The only noticeable effect I could achieve so far was that the trees disapeared if the scale value was set to about 300 or higher.
Since I couldn't find any topics about scaling issues in the forum I think I'm doing something wrong and it's not a bug, but since I'm mainly using the example code and the tree2.mesh I can't think where the error lies.
The only difference between the examples and my code is the world scale.
I use 100 units for 1 meter and therefore have a batched ranged of 30000, a impositor range of 60000 units and the the treeLoader3D object is created with TBounds(-204800, -204800, 204800, 204800).
By the way I used the cvs code from october 07 and updated yesterday and it changed nothing.
Perhapse someone can give me a hint where to start searching.
Although I supply a scale value when I add trees to the TreeLoader3D object, the trees dont's seem to be scaled at all. The only noticeable effect I could achieve so far was that the trees disapeared if the scale value was set to about 300 or higher.
Since I couldn't find any topics about scaling issues in the forum I think I'm doing something wrong and it's not a bug, but since I'm mainly using the example code and the tree2.mesh I can't think where the error lies.
The only difference between the examples and my code is the world scale.
I use 100 units for 1 meter and therefore have a batched ranged of 30000, a impositor range of 60000 units and the the treeLoader3D object is created with TBounds(-204800, -204800, 204800, 204800).
By the way I used the cvs code from october 07 and updated yesterday and it changed nothing.
Perhapse someone can give me a hint where to start searching.