syedhs
24-01-2008 07:37:23
JohnJ,
I have been think about this for quite some times and I think this is a good way to reduce batching. However, this may come as an option whenever for PagedGeometry I guess.
Here it is, look at the below images:-
The left image is as what it is now, the forest area being the green area which surround the camera. The red area is the FOV of the camera.
My suggestion is to have the forest area which depends on the camera orientation as well. That way, the forest area is more or less halved - you dont need the forest behind your eyes (or camera in this case). This is illustrated as the right image above.
So the changes needed probably are
1) the calculation of the forest area
2) you need to update the forest area if there is a change in camera orientation (previously it depends on the camera position & speed).
I think those are the only changes needed although you definitely know this better than me
I have been think about this for quite some times and I think this is a good way to reduce batching. However, this may come as an option whenever for PagedGeometry I guess.
Here it is, look at the below images:-
The left image is as what it is now, the forest area being the green area which surround the camera. The red area is the FOV of the camera.
My suggestion is to have the forest area which depends on the camera orientation as well. That way, the forest area is more or less halved - you dont need the forest behind your eyes (or camera in this case). This is illustrated as the right image above.
So the changes needed probably are
1) the calculation of the forest area
2) you need to update the forest area if there is a change in camera orientation (previously it depends on the camera position & speed).
I think those are the only changes needed although you definitely know this better than me