gugus
02-02-2008 14:53:40
JohnJ
03-02-2008 00:37:21
Thanks for posting. I remember reading that grass rendering paper earlier. It's a very interesting technique, but I really don't think it's fast enough for most real-time games (though it would be great for some ant simulator where great detail at a microscopic level is necessary).
The article on tree rendering looks interesting. So far (I haven't read the whole article yet) it sounds like a good technique for mid-range trees, like you say.
Would it be possible to have these features implemented in PagedGeometry?
It would be unlikely that I (or anyone else) would implement the grass technique. It's just not fast enough compared to other technique, although it is quite impressive, visually.
The tree rendering technique is a definite possibility, although I'm not sure yet. Unfortunately I can't say when, even if I do plan to implement this, since my time for PagedGeometry work is somewhat limited currently (and I spend most of my time on bug fixes and minor feature requests).
gugus
03-02-2008 13:59:00
The tree rendering technique is a definite possibility, although I'm not sure yet. Unfortunately I can't say when, even if I do plan to implement this, since my time for PagedGeometry work is somewhat limited currently (and I spend most of my time on bug fixes and minor feature requests).
Ok.I will try to make a small code myself,but i don't know when it will be finished,or even if i will manage to do it.
gugus
16-02-2008 22:26:48
I get some results with trees.I will try to improve my code tomorow and to post it.It is not intergrate to PagedGeometry at the moment,but i think that the main idea is there.
JohnJ
17-02-2008 04:44:50
Good job
It is not intergrate to PagedGeometry at the moment,but i think that the main idea is there.
Yeah, as long as you can get a prototype working it shouldn't be hard to integrate into PagedGeometry.
gugus
17-02-2008 09:55:00
well,I was tired yesterday and i didn't notices the hudge difference beetween the "real" tree and the facke tree:
I don't know exactely why.Edit:I guess i give bad parameters during the generation process.
Still in bad news,you have to use gimp or any other to set a color to alpha.
I am living for hollidays (1 week)tomorrow and i won't be able to continue.So I will give you the incomplete code today I think.
gugus
17-02-2008 15:06:36
JohnJ
19-02-2008 15:53:32
Thanks, I'll take a look at it.