Chaster
07-05-2008 17:03:55
First, let me say that this is an awesome project. I am very impressed with how well it works and how easy it is to use.
That said, I am running into a bug which probably only happens for me since I am doing something pretty, uh, different (I suspect).
What I am trying to do is use paged geometry in two different places in my scene. Specifically, I have two "islands" which I want to use cover with trees/grass/etc. The islands are separated by open space so I don't want trees/grass/etc. over the whole scene.
Each island is square (I'm using TerrainZones in the PCZSM). I created different tree loaders for each island and set their TBounds to match the islands. This works.
However, when I tried to do the same using two grass loaders, it didn't work. I get grass on the second island, but not the first. It's not a case of the grass just getting drawn below the terrain - it's definitely not there at all. To me, it seems that maybe the second set of TBounds is over-riding the TBounds of the first set, but that is just a guess.
Any ideas? I'm new to this plug-in and I just started using it two days ago so I haven't familiarized myself with the internals (yet).
Also, is there any way to rotate a whole set of trees/grass? I ask because I would like to rotate my islands, but it doesn't seem like paged geometry supports that.
Many thanks in advance,
Chaster
That said, I am running into a bug which probably only happens for me since I am doing something pretty, uh, different (I suspect).
What I am trying to do is use paged geometry in two different places in my scene. Specifically, I have two "islands" which I want to use cover with trees/grass/etc. The islands are separated by open space so I don't want trees/grass/etc. over the whole scene.
Each island is square (I'm using TerrainZones in the PCZSM). I created different tree loaders for each island and set their TBounds to match the islands. This works.
However, when I tried to do the same using two grass loaders, it didn't work. I get grass on the second island, but not the first. It's not a case of the grass just getting drawn below the terrain - it's definitely not there at all. To me, it seems that maybe the second set of TBounds is over-riding the TBounds of the first set, but that is just a guess.
Any ideas? I'm new to this plug-in and I just started using it two days ago so I haven't familiarized myself with the internals (yet).
Also, is there any way to rotate a whole set of trees/grass? I ask because I would like to rotate my islands, but it doesn't seem like paged geometry supports that.
Many thanks in advance,
Chaster