sunrisefe
20-03-2009 08:42:06
i use PagedGeometry to render forest. Just like the example1 in the PagedGeometry, I try to render 1000 trees in the scene with tree model 2M size. But the speed is very slow, and the generated trees is very obscure(see the pic below). BTW, My pc's configuration is :
cpu: DualCore Intel Core 2 Duo E7400, 2800 MHz
display card: Zotac GeForce 9800 GTX+
memory: 3.2G
I wonder how to improve the speed and the display quantity?
If my tree model is larger than 20M, when I create 1000 trees in the scene, how large memory will require? Due to we only create tree one time
cpu: DualCore Intel Core 2 Duo E7400, 2800 MHz
display card: Zotac GeForce 9800 GTX+
memory: 3.2G
I wonder how to improve the speed and the display quantity?
If my tree model is larger than 20M, when I create 1000 trees in the scene, how large memory will require? Due to we only create tree one time
Entity *myEntity = sceneMgr->createEntity("Tree", "bluespruce.mesh");
when call treeLoader->addTree(myEntity, position, yaw, scale);
only the instance of the tree is drawed,right? But how large memory will require?