rpgplayerrob
28-03-2009 00:20:32
Hello,
I am having problems with the demos and the examples...
I am using Ogre 1.61 and PagedGeometry 1.05.
What I have encountered first was that I first tried the examples without compiling, and suddenly after some seconds (30 seconds to 3 minutes or so I believe), the computer just freezes, and I can't recover it by any means, so I have to cut the power and start the computer again.
I figured out that this might just be something related to the version of Ogre it uses compared to my Ogre version, so I compiled a version as described on the read me file. When I did this and started the program from the compiler, it's the same, it just freezes my computer completely, and I have to cut the power to get it back again.
I have other projects with the latest Ogre version running without a freeze, so I can not understand what exactly does it, it cannot just be something wrong with a driver or something, because then other Ogre projects would not work I guess?
Have anyone else encountered this problem? And is there a way to show you a log of what happened besides the Ogre.log?
By the way, here is the Ogre.log:
I am having problems with the demos and the examples...
I am using Ogre 1.61 and PagedGeometry 1.05.
What I have encountered first was that I first tried the examples without compiling, and suddenly after some seconds (30 seconds to 3 minutes or so I believe), the computer just freezes, and I can't recover it by any means, so I have to cut the power and start the computer again.
I figured out that this might just be something related to the version of Ogre it uses compared to my Ogre version, so I compiled a version as described on the read me file. When I did this and started the program from the compiler, it's the same, it just freezes my computer completely, and I have to cut the power to get it back again.
I have other projects with the latest Ogre version running without a freeze, so I can not understand what exactly does it, it cannot just be something wrong with a driver or something, because then other Ogre projects would not work I guess?
Have anyone else encountered this problem? And is there a way to show you a log of what happened besides the Ogre.log?
By the way, here is the Ogre.log:
00:45:43: Creating resource group General
00:45:43: Creating resource group Internal
00:45:43: Creating resource group Autodetect
00:45:43: SceneManagerFactory for type 'DefaultSceneManager' registered.
00:45:43: Registering ResourceManager for type Material
00:45:43: Registering ResourceManager for type Mesh
00:45:43: Registering ResourceManager for type Skeleton
00:45:43: MovableObjectFactory for type 'ParticleSystem' registered.
00:45:43: OverlayElementFactory for type Panel registered.
00:45:43: OverlayElementFactory for type BorderPanel registered.
00:45:43: OverlayElementFactory for type TextArea registered.
00:45:43: Registering ResourceManager for type Font
00:45:43: ArchiveFactory for archive type FileSystem registered.
00:45:43: ArchiveFactory for archive type Zip registered.
00:45:43: FreeImage version: 3.10.0
00:45:43: This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details
00:45:43: Supported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,cut,xbm,xpm,gif,hdr,g3,sgi,exr,j2k,j2c,jp2
00:45:43: DDS codec registering
00:45:43: Registering ResourceManager for type HighLevelGpuProgram
00:45:43: Registering ResourceManager for type Compositor
00:45:43: MovableObjectFactory for type 'Entity' registered.
00:45:43: MovableObjectFactory for type 'Light' registered.
00:45:43: MovableObjectFactory for type 'BillboardSet' registered.
00:45:43: MovableObjectFactory for type 'ManualObject' registered.
00:45:43: MovableObjectFactory for type 'BillboardChain' registered.
00:45:43: MovableObjectFactory for type 'RibbonTrail' registered.
00:45:43: *-*-* OGRE Initialising
00:45:43: *-*-* Version 1.6.1 (Shoggoth)
00:45:43: Loading library Plugin_CgProgramManager
00:45:43: Installing plugin: Cg Program Manager
00:45:43: Plugin successfully installed
00:45:43: Loading library Plugin_OctreeSceneManager
00:45:43: Installing plugin: Octree & Terrain Scene Manager
00:45:43: Plugin successfully installed
00:45:43: Loading library RenderSystem_Direct3D9
00:45:43: Installing plugin: D3D9 RenderSystem
00:45:43: D3D9 : Direct3D9 Rendering Subsystem created.
00:45:43: D3D9: Driver Detection Starts
00:45:43: D3D9: Driver Detection Ends
00:45:43: Plugin successfully installed
00:45:43: Loading library RenderSystem_GL
00:45:43: Installing plugin: GL RenderSystem
00:45:43: OpenGL Rendering Subsystem created.
00:45:44: Plugin successfully installed
00:45:44: OGRE EXCEPTION(6:FileNotFoundException): 'ogre.cfg' file not found! in ConfigFile::load at ..\src\OgreConfigFile.cpp (line 84)
00:45:51: D3D9 : RenderSystem Option: Full Screen = No
00:45:53: CPU Identifier & Features
00:45:53: -------------------------
00:45:53: * CPU ID: AuthenticAMD: AMD Athlon(tm) 64 X2 Dual Core Processor 5200+
00:45:53: * SSE: yes
00:45:53: * SSE2: yes
00:45:53: * SSE3: yes
00:45:53: * MMX: yes
00:45:53: * MMXEXT: yes
00:45:53: * 3DNOW: yes
00:45:53: * 3DNOWEXT: yes
00:45:53: * CMOV: yes
00:45:53: * TSC: yes
00:45:53: * FPU: yes
00:45:53: * PRO: yes
00:45:53: * HT: no
00:45:53: -------------------------
00:45:53: D3D9 : Subsystem Initialising
00:45:53: D3D9RenderSystem::_createRenderWindow "PagedGeometry Example 7 - Lightmaps", 800x600 windowed miscParams: FSAA=0 FSAAQuality=0 colourDepth=32 gamma=false useNVPerfHUD=false vsync=false
00:45:53: D3D9 : Created D3D9 Rendering Window 'PagedGeometry Example 7 - Lightmaps' : 800x600, 32bpp
00:45:53: D3D9 : WARNING - disabling VSync in windowed mode can cause timing issues at lower frame rates, turn VSync on if you observe this problem.
00:45:53: Registering ResourceManager for type Texture
00:45:53: Registering ResourceManager for type GpuProgram
00:45:53: D3D9: Vertex texture format supported - PF_FLOAT16_RGB
00:45:53: D3D9: Vertex texture format supported - PF_FLOAT16_RGBA
00:45:53: D3D9: Vertex texture format supported - PF_FLOAT32_RGB
00:45:53: D3D9: Vertex texture format supported - PF_FLOAT32_RGBA
00:45:53: D3D9: Vertex texture format supported - PF_FLOAT16_R
00:45:53: D3D9: Vertex texture format supported - PF_FLOAT32_R
00:45:53: D3D9: Vertex texture format supported - PF_FLOAT16_GR
00:45:53: D3D9: Vertex texture format supported - PF_FLOAT32_GR
00:45:53: RenderSystem capabilities
00:45:53: -------------------------
00:45:53: RenderSystem Name: Direct3D9 Rendering Subsystem
00:45:53: GPU Vendor: nvidia
00:45:53: Device Name: NVIDIA GeForce 8400 GS
00:45:53: Driver Version: 7.15.11.5834
00:45:53: * Fixed function pipeline: yes
00:45:53: * Hardware generation of mipmaps: yes
00:45:53: * Texture blending: yes
00:45:53: * Anisotropic texture filtering: yes
00:45:53: * Dot product texture operation: yes
00:45:53: * Cube mapping: yes
00:45:53: * Hardware stencil buffer: yes
00:45:53: - Stencil depth: 8
00:45:53: - Two sided stencil support: yes
00:45:53: - Wrap stencil values: yes
00:45:53: * Hardware vertex / index buffers: yes
00:45:53: * Vertex programs: yes
00:45:53: * Fragment programs: yes
00:45:53: * Geometry programs: no
00:45:53: * Supported Shader Profiles: hlsl ps_1_1 ps_1_2 ps_1_3 ps_1_4 ps_2_0 ps_2_a ps_2_b ps_2_x ps_3_0 vs_1_1 vs_2_0 vs_2_a vs_2_x vs_3_0
00:45:53: * Texture Compression: yes
00:45:53: - DXT: yes
00:45:53: - VTC: no
00:45:53: * Scissor Rectangle: yes
00:45:53: * Hardware Occlusion Query: yes
00:45:53: * User clip planes: yes
00:45:53: * VET_UBYTE4 vertex element type: yes
00:45:53: * Infinite far plane projection: yes
00:45:53: * Hardware render-to-texture: yes
00:45:53: * Floating point textures: yes
00:45:53: * Non-power-of-two textures: yes
00:45:53: * Volume textures: yes
00:45:53: * Multiple Render Targets: 4
00:45:53: - With different bit depths: yes
00:45:53: * Point Sprites: yes
00:45:53: * Extended point parameters: yes
00:45:53: * Max Point Size: 8192
00:45:53: * Vertex texture fetch: yes
00:45:53: - Max vertex textures: 4
00:45:53: - Vertex textures shared: no
00:45:53: * Render to Vertex Buffer : no
00:45:53: * DirectX per stage constants: yes
00:45:53: ***************************************
00:45:53: *** D3D9 : Subsystem Initialised OK ***
00:45:53: ***************************************
00:45:53: ResourceBackgroundQueue - threading disabled
00:45:53: Particle Renderer Type 'billboard' registered
00:45:53: SceneManagerFactory for type 'OctreeSceneManager' registered.
00:45:53: SceneManagerFactory for type 'TerrainSceneManager' registered.
00:45:53: TerrainSceneManager: Registered a new PageSource for type Heightmap
00:45:53: Added resource location '../../media/trees' of type 'FileSystem' to resource group 'General'
00:45:53: Added resource location '../../media/terrains' of type 'FileSystem' to resource group 'General'
00:45:53: Added resource location '../../media/grass' of type 'FileSystem' to resource group 'General'
00:45:53: Parsing scripts for resource group Autodetect
00:45:53: Finished parsing scripts for resource group Autodetect
00:45:53: Parsing scripts for resource group General
00:45:53: Parsing script tree.material
00:45:53: Parsing script grass.material
00:45:53: Finished parsing scripts for resource group General
00:45:53: Parsing scripts for resource group Internal
00:45:53: Finished parsing scripts for resource group Internal
00:45:53: TerrainSceneManager: Activated PageSource Heightmap
00:45:53: Texture: terrain_texture2.jpg: Loading 1 faces(PF_R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1.
00:45:53: Texture: terrain_detail.jpg: Loading 1 faces(PF_R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
00:45:54: Texture: densitymap.png: Loading 1 faces(PF_A8R8G8B8,513x513x1) with 9 generated mipmaps from Image. Internal format is PF_A8R8G8B8,513x513x1.
00:45:54: Texture: terrain_lightmap.jpg: Loading 1 faces(PF_L8,512x512x1) with 9 generated mipmaps from Image. Internal format is PF_L8,512x512x1.
00:45:54: Mesh: Loading tree2.mesh.
00:45:54: WARNING: tree2.mesh is an older format ([MeshSerializer_v1.30]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
00:45:54: Texture: wood7.jpg: Loading 1 faces(PF_R8G8B8,600x600x1) with 9 generated mipmaps from Image. Internal format is PF_X8R8G8B8,600x600x1.
00:45:54: Texture: Leaves.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
00:45:54: Texture: grass2.png: Loading 1 faces(PF_A8R8G8B8,253x253x1) with 7 generated mipmaps from Image. Internal format is PF_A8R8G8B8,253x253x1.
00:45:55: Creating resource group BinFolder
00:45:55: Added resource location '.' of type 'FileSystem' to resource group 'BinFolder'
00:45:55: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource Impostor.HKSHDSOJOKUYFPGCRGIKVPHHWDUCIZTF.128.png in resource group BinFolder or any other group. in ResourceGroupManager::openResource at ..\src\OgreResourceGroupManager.cpp (line 753)
00:45:55: Texture: Impostor.HKSHDSOJOKUYFPGCRGIKVPHHWDUCIZTF.128.png: Loading 1 faces(PF_A8R8G8B8,1024x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x512x1.