Baddcog
06-07-2008 19:48:21
I have been using the oFusion exporter for Max 7.
When I get an object into Lexi Viewer I can't get the results I want.
I am making a vehicle for the game in progress Zero Gear.
I'm following the tut and using the material file from this page
http://myzerogear.com/workflow/
Not sure which exporter/3d program he uses, but I am having different results.
He is loading an AO map as a base and overlaying rgb colors with a material file. This is so they can be changed in game with a palette.
The problem I am having is that my AO map does not show thru the color overlay at all. If I use 0 0 0 for RGB I get the AO map (greyscale) but if I add even the smallest amount of color 0.01 0 0 then anywhere there is color overlay my AO is gone.
Anyone know why this would be? Again, I am using his material file and the same viewer. I'd think it would be equal to his results.
When I get an object into Lexi Viewer I can't get the results I want.
I am making a vehicle for the game in progress Zero Gear.
I'm following the tut and using the material file from this page
http://myzerogear.com/workflow/
Not sure which exporter/3d program he uses, but I am having different results.
He is loading an AO map as a base and overlaying rgb colors with a material file. This is so they can be changed in game with a palette.
The problem I am having is that my AO map does not show thru the color overlay at all. If I use 0 0 0 for RGB I get the AO map (greyscale) but if I add even the smallest amount of color 0.01 0 0 then anywhere there is color overlay my AO is gone.
Anyone know why this would be? Again, I am using his material file and the same viewer. I'd think it would be equal to his results.