Using MyGUI, I have not seen anything about making my interface screen resolution independent. Is it in there?
I am willing to work to make it happen. I just don't want to waste my time if it is in there already.
Just to make it clear, I want my GUI items to take up the same relative space (retaining aspect ratio) no matter what the screen resolution. Everything just looks better, not smaller.
So I assume it has not been done.
Use relative positions (% instead of pixels).
Thanks! I started to feel like no one was there.
That helps with positioning, but what about things like font size? Or control size?
I am digging further. I may need to create a layer that translates layouts base on the current screen resolution. At least that is where I am headed tonight.
You also can try next thing: create RTT layer and then stretch it. But stretching always result in quality loss.
Stretching is the last resort. But I don't think I will need to go there. My idea looks promising. Let's see how far I can go.
This is bigger than I can get done in my spare time and finish a game. It seems possible for anyone already familiar with everything. Maybe in six months I can get to it.
If someone is interested in doing it as a contractor (for pay), please contact me ardussi(at)auxpower(d0t)com. All code will go back to MyGui for inclusion at their discretion.
John C. Ardussi