A problem about display

Yokila

13-10-2010 13:51:39

Hello! I'm learning MyGUI recently and trying to add it to my app,but now I meet a problem about display:(. I'm a Chinese girl, if I can not describe my question well, please forgive my poor English^-^b
I have read MyGUI quickstart and inserted its code into my app's code, but GUI wasn't shown. I have also read MyGUI FAQ and searched many questions like mine, they mostly said it was caused by viewport and camera's.I have tried the means in FAQ, but it still doesn't work T-T.

Here's my code:


//Create camera
SceneNode* mCameraNode = mSceneMgr->getRootSceneNode()->createChildSceneNode();
mCamera = mSceneMgr->createCamera( "MainSceneCam" );
mCameraNode->attachObject( mCamera );

mCamera->setPosition( mPlayer->GetPosition() + Vector3( 0, 30, 100 ) );
mCamera->lookAt( mPlayer->GetPosition() );
mCamera->setNearClipDistance( 5 );

//Create viewport
mWindow->removeAllViewports();

Ogre ::Viewport* vp = mWindow->addViewport( mCamera );
vp->setBackgroundColour( Ogre ::ColourValue( 0, 0, 0 ) );

mCamera->setAspectRatio( Ogre::Real(vp->getActualWidth())
/ Ogre :: Real( vp->getActualHeight() ) );

//Create GUI

mPlatform = new MyGUI::OgrePlatform();
mPlatform->initialise( mWindow, mSceneMgr );
mGUI = new MyGUI::Gui();
mGUI->initialise();

MyGUI ::ButtonPtr button = mGUI->createWidget< MyGUI ::Button>( "Button", 10, 10, 300, 26,
MyGUI :: Align ::Default, "Main");
button->setCaption( "Exit" );
button->eventMouseButtonClick = MyGUI ::newDelegate( this, &MainScene :: processExitButton );



Here's MyGUI log

----------------------------------------------------------------------------------------------------------------------------------
loging report for : 10/13/2010 20:11:51
----------------------------------------------------------------------------------------------------------------------------------

20:11:51 | Platform | Info | * Initialise: OgreRenderManager | ..\..\..\..\Platforms\Ogre\OgrePlatform\src\MyGUI_OgreRenderManager.cpp | 26
20:11:51 | Platform | Info | OgreRenderManager successfully initialized | ..\..\..\..\Platforms\Ogre\OgrePlatform\src\MyGUI_OgreRenderManager.cpp | 54
20:11:51 | Platform | Info | * Initialise: OgreDataManager | ..\..\..\..\Platforms\Ogre\OgrePlatform\src\MyGUI_OgreDataManager.cpp | 45
20:11:51 | Platform | Info | OgreDataManager successfully initialized | ..\..\..\..\Platforms\Ogre\OgrePlatform\src\MyGUI_OgreDataManager.cpp | 49
20:11:51 | Core | Info | * Initialise: Gui | ..\..\MyGUIEngine\src\MyGUI_Gui.cpp | 82
20:11:51 | Core | Info | * MyGUI version 3.0.1 | ..\..\MyGUIEngine\src\MyGUI_Gui.cpp | 86
20:11:51 | Core | Info | * Initialise: ResourceManager | ..\..\MyGUIEngine\src\MyGUI_ResourceManager.cpp | 43
20:11:51 | Core | Info | ResourceManager successfully initialized | ..\..\MyGUIEngine\src\MyGUI_ResourceManager.cpp | 51
20:11:51 | Core | Info | * Initialise: LayerManager | ..\..\MyGUIEngine\src\MyGUI_LayerManager.cpp | 44
20:11:51 | Core | Info | LayerManager successfully initialized | ..\..\MyGUIEngine\src\MyGUI_LayerManager.cpp | 52
20:11:51 | Core | Info | * Initialise: WidgetManager | ..\..\MyGUIEngine\src\MyGUI_WidgetManager.cpp | 66
20:11:51 | Core | Info | WidgetManager successfully initialized | ..\..\MyGUIEngine\src\MyGUI_WidgetManager.cpp | 105
20:11:51 | Core | Info | * Initialise: InputManager | ..\..\MyGUIEngine\src\MyGUI_InputManager.cpp | 41
20:11:51 | Core | Info | InputManager successfully initialized | ..\..\MyGUIEngine\src\MyGUI_InputManager.cpp | 58
20:11:51 | Core | Info | * Initialise: SubWidgetManager | ..\..\MyGUIEngine\src\MyGUI_SubWidgetManager.cpp | 44
20:11:51 | Core | Info | SubWidgetManager successfully initialized | ..\..\MyGUIEngine\src\MyGUI_SubWidgetManager.cpp | 64
20:11:51 | Core | Info | * Initialise: SkinManager | ..\..\MyGUIEngine\src\MyGUI_SkinManager.cpp | 46
20:11:51 | Core | Info | SkinManager successfully initialized | ..\..\MyGUIEngine\src\MyGUI_SkinManager.cpp | 54
20:11:51 | Core | Info | * Initialise: FontManager | ..\..\MyGUIEngine\src\MyGUI_FontManager.cpp | 43
20:11:51 | Core | Info | FontManager successfully initialized | ..\..\MyGUIEngine\src\MyGUI_FontManager.cpp | 52
20:11:51 | Core | Info | * Initialise: ControllerManager | ..\..\MyGUIEngine\src\MyGUI_ControllerManager.cpp | 41
20:11:51 | Core | Info | ControllerManager successfully initialized | ..\..\MyGUIEngine\src\MyGUI_ControllerManager.cpp | 51
20:11:51 | Core | Info | * Initialise: PointerManager | ..\..\MyGUIEngine\src\MyGUI_PointerManager.cpp | 51
20:11:51 | Core | Info | PointerManager successfully initialized | ..\..\MyGUIEngine\src\MyGUI_PointerManager.cpp | 69
20:11:51 | Core | Info | * Initialise: ClipboardManager | ..\..\MyGUIEngine\src\MyGUI_ClipboardManager.cpp | 82
20:11:51 | Core | Info | ClipboardManager successfully initialized | ..\..\MyGUIEngine\src\MyGUI_ClipboardManager.cpp | 96
20:11:51 | Core | Info | * Initialise: LayoutManager | ..\..\MyGUIEngine\src\MyGUI_LayoutManager.cpp | 42
20:11:51 | Core | Info | LayoutManager successfully initialized | ..\..\MyGUIEngine\src\MyGUI_LayoutManager.cpp | 48
20:11:51 | Core | Info | * Initialise: DynLibManager | ..\..\MyGUIEngine\src\MyGUI_DynLibManager.cpp | 34
20:11:51 | Core | Info | DynLibManager successfully initialized | ..\..\MyGUIEngine\src\MyGUI_DynLibManager.cpp | 36
20:11:51 | Core | Info | * Initialise: PluginManager | ..\..\MyGUIEngine\src\MyGUI_PluginManager.cpp | 36
20:11:51 | Core | Info | PluginManager successfully initialized | ..\..\MyGUIEngine\src\MyGUI_PluginManager.cpp | 40
20:11:51 | Core | Info | * Initialise: LanguageManager | ..\..\MyGUIEngine\src\MyGUI_LanguageManager.cpp | 40
20:11:51 | Core | Info | LanguageManager successfully initialized | ..\..\MyGUIEngine\src\MyGUI_LanguageManager.cpp | 44
20:11:51 | Core | Info | * Initialise: FactoryManager | ..\..\MyGUIEngine\src\MyGUI_FactoryManager.cpp | 34
20:11:51 | Core | Info | FactoryManager successfully initialized | ..\..\MyGUIEngine\src\MyGUI_FactoryManager.cpp | 37
20:11:51 | Core | Info | Load ini file 'core_theme.xml' | ..\..\MyGUIEngine\src\MyGUI_ResourceManager.cpp | 152
20:11:51 | Core | Info | Load ini file 'core_language.xml' | ..\..\MyGUIEngine\src\MyGUI_ResourceManager.cpp | 152
20:11:51 | Core | Info | Load ini file 'core_font.xml' | ..\..\MyGUIEngine\src\MyGUI_ResourceManager.cpp | 152
20:11:51 | Core | Info | ResourceTrueTypeFont 'font_DejaVuSans.17' using texture size 512 x 256 | ..\..\MyGUIEngine\src\MyGUI_ResourceTrueTypeFont.cpp | 203
20:11:51 | Core | Info | ResourceTrueTypeFont 'font_DejaVuSans.17' using real height 17 pixels | ..\..\MyGUIEngine\src\MyGUI_ResourceTrueTypeFont.cpp | 204
20:11:51 | Core | Info | ResourceTrueTypeFont 'font_DejaVuSans.14' using texture size 256 x 256 | ..\..\MyGUIEngine\src\MyGUI_ResourceTrueTypeFont.cpp | 203
20:11:51 | Core | Info | ResourceTrueTypeFont 'font_DejaVuSans.14' using real height 14 pixels | ..\..\MyGUIEngine\src\MyGUI_ResourceTrueTypeFont.cpp | 204
20:11:51 | Core | Error | Texture 'core_micro_font.PNG' not found | ..\..\MyGUIEngine\src\MyGUI_TextureUtility.cpp | 55
20:11:51 | Platform | Error | Texture 'core_micro_font.PNG' not found, set default texture | ..\..\..\..\Platforms\Ogre\OgrePlatform\src\MyGUI_OgreTexture.cpp | 237
20:11:51 | Core | Info | Load ini file 'core_resource.xml' | ..\..\MyGUIEngine\src\MyGUI_ResourceManager.cpp | 152
20:11:51 | Core | Info | Load ini file 'core_skin.xml' | ..\..\MyGUIEngine\src\MyGUI_ResourceManager.cpp | 152
20:11:51 | Core | Info | Register value : 'HCenter' = 0 | d:\ogre\mygui\myguiengine\include\MyGUI_Align.h | 177
20:11:51 | Core | Info | Register value : 'VCenter' = 0 | d:\ogre\mygui\myguiengine\include\MyGUI_Align.h | 178
20:11:51 | Core | Info | Register value : 'Center' = 0 | d:\ogre\mygui\myguiengine\include\MyGUI_Align.h | 179
20:11:51 | Core | Info | Register value : 'Left' = 2 | d:\ogre\mygui\myguiengine\include\MyGUI_Align.h | 180
20:11:51 | Core | Info | Register value : 'Right' = 4 | d:\ogre\mygui\myguiengine\include\MyGUI_Align.h | 181
20:11:51 | Core | Info | Register value : 'HStretch' = 6 | d:\ogre\mygui\myguiengine\include\MyGUI_Align.h | 182
20:11:51 | Core | Info | Register value : 'Top' = 8 | d:\ogre\mygui\myguiengine\include\MyGUI_Align.h | 183
20:11:51 | Core | Info | Register value : 'Bottom' = 16 | d:\ogre\mygui\myguiengine\include\MyGUI_Align.h | 184
20:11:51 | Core | Info | Register value : 'VStretch' = 24 | d:\ogre\mygui\myguiengine\include\MyGUI_Align.h | 185
20:11:52 | Core | Info | Register value : 'Stretch' = 30 | d:\ogre\mygui\myguiengine\include\MyGUI_Align.h | 186
20:11:52 | Core | Info | Register value : 'Default' = 10 | d:\ogre\mygui\myguiengine\include\MyGUI_Align.h | 187
20:11:52 | Core | Info | Register value : 'HRelative' = 32 | d:\ogre\mygui\myguiengine\include\MyGUI_Align.h | 188
20:11:52 | Core | Info | Register value : 'VRelative' = 64 | d:\ogre\mygui\myguiengine\include\MyGUI_Align.h | 189
20:11:52 | Core | Info | Register value : 'Relative' = 96 | d:\ogre\mygui\myguiengine\include\MyGUI_Align.h | 190
20:11:52 | Core | Error | Texture 'core.png' not found | ..\..\MyGUIEngine\src\MyGUI_TextureUtility.cpp | 55
20:11:52 | Core | Info | Load ini file 'core_pointer.xml' | ..\..\MyGUIEngine\src\MyGUI_ResourceManager.cpp | 152
20:11:52 | Core | Info | Load ini file 'core_layer.xml' | ..\..\MyGUIEngine\src\MyGUI_ResourceManager.cpp | 152
20:11:52 | Core | Info | Load ini file 'core_settings.xml' | ..\..\MyGUIEngine\src\MyGUI_ResourceManager.cpp | 152
20:11:52 | Core | Error | Texture 'core_pointer.png' not found | ..\..\MyGUIEngine\src\MyGUI_TextureUtility.cpp | 55
20:11:52 | Core | Info | Gui successfully initialized | ..\..\MyGUIEngine\src\MyGUI_Gui.cpp | 129
20:11:55 | Core | Info | * Shutdown: Gui | ..\..\MyGUIEngine\src\MyGUI_Gui.cpp | 136
20:11:55 | Core | Info | * Shutdown: PointerManager | ..\..\MyGUIEngine\src\MyGUI_PointerManager.cpp | 76
20:11:55 | Core | Info | PointerManager successfully shutdown | ..\..\MyGUIEngine\src\MyGUI_PointerManager.cpp | 92
20:11:55 | Core | Info | * Shutdown: InputManager | ..\..\MyGUIEngine\src\MyGUI_InputManager.cpp | 65
20:11:55 | Core | Info | InputManager successfully shutdown | ..\..\MyGUIEngine\src\MyGUI_InputManager.cpp | 70
20:11:55 | Core | Info | * Shutdown: SkinManager | ..\..\MyGUIEngine\src\MyGUI_SkinManager.cpp | 61
20:11:55 | Core | Info | SkinManager successfully shutdown | ..\..\MyGUIEngine\src\MyGUI_SkinManager.cpp | 66
20:11:55 | Core | Info | * Shutdown: SubWidgetManager | ..\..\MyGUIEngine\src\MyGUI_SubWidgetManager.cpp | 71
20:11:55 | Core | Info | SubWidgetManager successfully shutdown | ..\..\MyGUIEngine\src\MyGUI_SubWidgetManager.cpp | 91
20:11:55 | Core | Info | * Shutdown: LayerManager | ..\..\MyGUIEngine\src\MyGUI_LayerManager.cpp | 59
20:11:55 | Core | Info | destroy layer 'Wallpaper' | ..\..\MyGUIEngine\src\MyGUI_LayerManager.cpp | 207
20:11:55 | Core | Info | destroy layer 'Back' | ..\..\MyGUIEngine\src\MyGUI_LayerManager.cpp | 207
20:11:55 | Core | Info | destroy layer 'Overlapped' | ..\..\MyGUIEngine\src\MyGUI_LayerManager.cpp | 207
20:11:55 | Core | Info | destroy layer 'Middle' | ..\..\MyGUIEngine\src\MyGUI_LayerManager.cpp | 207
20:11:55 | Core | Info | destroy layer 'Modal' | ..\..\MyGUIEngine\src\MyGUI_LayerManager.cpp | 207
20:11:55 | Core | Info | destroy layer 'Main' | ..\..\MyGUIEngine\src\MyGUI_LayerManager.cpp | 207
20:11:55 | Core | Info | destroy layer 'Popup' | ..\..\MyGUIEngine\src\MyGUI_LayerManager.cpp | 207
20:11:55 | Core | Info | destroy layer 'FadeMiddle' | ..\..\MyGUIEngine\src\MyGUI_LayerManager.cpp | 207
20:11:55 | Core | Info | destroy layer 'Info' | ..\..\MyGUIEngine\src\MyGUI_LayerManager.cpp | 207
20:11:55 | Core | Info | destroy layer 'ToolTip' | ..\..\MyGUIEngine\src\MyGUI_LayerManager.cpp | 207
20:11:55 | Core | Info | destroy layer 'DragAndDrop' | ..\..\MyGUIEngine\src\MyGUI_LayerManager.cpp | 207
20:11:55 | Core | Info | destroy layer 'FadeBusy' | ..\..\MyGUIEngine\src\MyGUI_LayerManager.cpp | 207
20:11:55 | Core | Info | destroy layer 'Pointer' | ..\..\MyGUIEngine\src\MyGUI_LayerManager.cpp | 207
20:11:55 | Core | Info | destroy layer 'Fade' | ..\..\MyGUIEngine\src\MyGUI_LayerManager.cpp | 207
20:11:55 | Core | Info | destroy layer 'Statistic' | ..\..\MyGUIEngine\src\MyGUI_LayerManager.cpp | 207
20:11:55 | Core | Info | LayerManager successfully shutdown | ..\..\MyGUIEngine\src\MyGUI_LayerManager.cpp | 70
20:11:55 | Core | Info | * Shutdown: FontManager | ..\..\MyGUIEngine\src\MyGUI_FontManager.cpp | 59
20:11:55 | Core | Info | FontManager successfully shutdown | ..\..\MyGUIEngine\src\MyGUI_FontManager.cpp | 66
20:11:55 | Core | Info | * Shutdown: ControllerManager | ..\..\MyGUIEngine\src\MyGUI_ControllerManager.cpp | 58
20:11:55 | Core | Info | ControllerManager successfully shutdown | ..\..\MyGUIEngine\src\MyGUI_ControllerManager.cpp | 69
20:11:55 | Core | Info | * Shutdown: ClipboardManager | ..\..\MyGUIEngine\src\MyGUI_ClipboardManager.cpp | 103
20:11:55 | Core | Info | ClipboardManager successfully shutdown | ..\..\MyGUIEngine\src\MyGUI_ClipboardManager.cpp | 105
20:11:55 | Core | Info | * Shutdown: LayoutManager | ..\..\MyGUIEngine\src\MyGUI_LayoutManager.cpp | 55
20:11:55 | Core | Info | LayoutManager successfully shutdown | ..\..\MyGUIEngine\src\MyGUI_LayoutManager.cpp | 59
20:11:55 | Core | Info | * Shutdown: PluginManager | ..\..\MyGUIEngine\src\MyGUI_PluginManager.cpp | 47
20:11:55 | Core | Info | PluginManager successfully shutdown | ..\..\MyGUIEngine\src\MyGUI_PluginManager.cpp | 52
20:11:55 | Core | Info | * Shutdown: DynLibManager | ..\..\MyGUIEngine\src\MyGUI_DynLibManager.cpp | 43
20:11:55 | Core | Info | DynLibManager successfully shutdown | ..\..\MyGUIEngine\src\MyGUI_DynLibManager.cpp | 57
20:11:55 | Core | Info | * Shutdown: LanguageManager | ..\..\MyGUIEngine\src\MyGUI_LanguageManager.cpp | 51
20:11:55 | Core | Info | LanguageManager successfully shutdown | ..\..\MyGUIEngine\src\MyGUI_LanguageManager.cpp | 55
20:11:55 | Core | Info | * Shutdown: ResourceManager | ..\..\MyGUIEngine\src\MyGUI_ResourceManager.cpp | 58
20:11:55 | Core | Info | ResourceManager successfully shutdown | ..\..\MyGUIEngine\src\MyGUI_ResourceManager.cpp | 68
20:11:55 | Core | Info | * Shutdown: FactoryManager | ..\..\MyGUIEngine\src\MyGUI_FactoryManager.cpp | 44
20:11:55 | Core | Info | FactoryManager successfully shutdown | ..\..\MyGUIEngine\src\MyGUI_FactoryManager.cpp | 46
20:11:55 | Core | Info | * Shutdown: WidgetManager | ..\..\MyGUIEngine\src\MyGUI_WidgetManager.cpp | 112
20:11:55 | Core | Info | WidgetManager successfully shutdown | ..\..\MyGUIEngine\src\MyGUI_WidgetManager.cpp | 122
20:11:55 | Core | Info | Gui successfully shutdown | ..\..\MyGUIEngine\src\MyGUI_Gui.cpp | 175
20:11:55 | Platform | Info | * Shutdown: OgreRenderManager | ..\..\..\..\Platforms\Ogre\OgrePlatform\src\MyGUI_OgreRenderManager.cpp | 61
20:11:55 | Platform | Info | OgreRenderManager successfully shutdown | ..\..\..\..\Platforms\Ogre\OgrePlatform\src\MyGUI_OgreRenderManager.cpp | 69
20:11:55 | Platform | Info | * Shutdown: OgreDataManager | ..\..\..\..\Platforms\Ogre\OgrePlatform\src\MyGUI_OgreDataManager.cpp | 56
20:11:55 | Platform | Info | OgreDataManager successfully shutdown | ..\..\..\..\Platforms\Ogre\OgrePlatform\src\MyGUI_OgreDataManager.cpp | 58



Here's my Ogre log

20:11:27: Creating resource group General
20:11:27: Creating resource group Internal
20:11:27: Creating resource group Autodetect
20:11:27: SceneManagerFactory for type 'DefaultSceneManager' registered.
20:11:27: Registering ResourceManager for type Material
20:11:27: Registering ResourceManager for type Mesh
20:11:27: Registering ResourceManager for type Skeleton
20:11:27: MovableObjectFactory for type 'ParticleSystem' registered.
20:11:27: OverlayElementFactory for type Panel registered.
20:11:27: OverlayElementFactory for type BorderPanel registered.
20:11:27: OverlayElementFactory for type TextArea registered.
20:11:27: Registering ResourceManager for type Font
20:11:27: ArchiveFactory for archive type FileSystem registered.
20:11:27: ArchiveFactory for archive type Zip registered.
20:11:27: DDS codec registering
20:11:27: FreeImage version: 3.13.1
20:11:27: This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details
20:11:27: Supported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,cut,xbm,xpm,gif,hdr,g3,sgi,exr,j2k,j2c,jp2,pfm,pct,pict,pic,bay,bmq,cr2,crw,cs1,dc2,dcr,dng,erf,fff,hdr,k25,kdc,mdc,mos,mrw,nef,orf,pef,pxn,raf,raw,rdc,sr2,srf,arw,3fr,cine,ia,kc2,mef,nrw,qtk,rw2,sti,drf,dsc,ptx,cap,iiq,rwz
20:11:27: Registering ResourceManager for type HighLevelGpuProgram
20:11:27: Registering ResourceManager for type Compositor
20:11:27: MovableObjectFactory for type 'Entity' registered.
20:11:27: MovableObjectFactory for type 'Light' registered.
20:11:27: MovableObjectFactory for type 'BillboardSet' registered.
20:11:27: MovableObjectFactory for type 'ManualObject' registered.
20:11:27: MovableObjectFactory for type 'BillboardChain' registered.
20:11:27: MovableObjectFactory for type 'RibbonTrail' registered.
20:11:27: Loading library .\RenderSystem_Direct3D9_d
20:11:27: Installing plugin: D3D9 RenderSystem
20:11:27: D3D9 : Direct3D9 Rendering Subsystem created.
20:11:28: D3D9: Driver Detection Starts
20:11:28: D3D9: Driver Detection Ends
20:11:28: Plugin successfully installed
20:11:28: Loading library .\RenderSystem_GL_d
20:11:28: Installing plugin: GL RenderSystem
20:11:28: OpenGL Rendering Subsystem created.
20:11:31: Plugin successfully installed
20:11:31: Loading library .\Plugin_ParticleFX_d
20:11:31: Installing plugin: ParticleFX
20:11:31: Particle Emitter Type 'Point' registered
20:11:31: Particle Emitter Type 'Box' registered
20:11:31: Particle Emitter Type 'Ellipsoid' registered
20:11:31: Particle Emitter Type 'Cylinder' registered
20:11:31: Particle Emitter Type 'Ring' registered
20:11:31: Particle Emitter Type 'HollowEllipsoid' registered
20:11:31: Particle Affector Type 'LinearForce' registered
20:11:31: Particle Affector Type 'ColourFader' registered
20:11:31: Particle Affector Type 'ColourFader2' registered
20:11:31: Particle Affector Type 'ColourImage' registered
20:11:31: Particle Affector Type 'ColourInterpolator' registered
20:11:31: Particle Affector Type 'Scaler' registered
20:11:31: Particle Affector Type 'Rotator' registered
20:11:31: Particle Affector Type 'DirectionRandomiser' registered
20:11:31: Particle Affector Type 'DeflectorPlane' registered
20:11:31: Plugin successfully installed
20:11:31: Loading library .\Plugin_BSPSceneManager_d
20:11:31: Installing plugin: BSP Scene Manager
20:11:31: Plugin successfully installed
20:11:31: Loading library .\Plugin_CgProgramManager_d
20:11:32: Installing plugin: Cg Program Manager
20:11:32: Plugin successfully installed
20:11:32: Loading library .\Plugin_PCZSceneManager_d
20:11:32: Installing plugin: Portal Connected Zone Scene Manager
20:11:32: PCZone Factory Type 'ZoneType_Default' registered
20:11:32: Plugin successfully installed
20:11:32: Loading library .\Plugin_OctreeZone_d
20:11:32: Installing plugin: Octree Zone Factory
20:11:32: Plugin successfully installed
20:11:32: Loading library .\Plugin_OctreeSceneManager_d
20:11:32: Installing plugin: Octree & Terrain Scene Manager
20:11:32: Plugin successfully installed
20:11:32: *-*-* OGRE Initialising
20:11:32: *-*-* Version 1.7.1 (Cthugha)
20:11:32: Creating resource group Essential
20:11:32: Added resource location '../../../Samples/Media/thumbnails' of type 'FileSystem' to resource group 'Essential'
20:11:32: Added resource location '../../../Samples/Media/packs/SdkTrays.zip' of type 'Zip' to resource group 'Essential'
20:11:32: Added resource location '../../../Samples/Media' of type 'FileSystem' to resource group 'General'
20:11:32: Added resource location '../../../MyGUI/Media' of type 'FileSystem' to resource group 'General'
20:11:32: Creating resource group Popular
20:11:32: Added resource location '../../../Samples/Media/fonts' of type 'FileSystem' to resource group 'Popular'
20:11:32: Added resource location '../../../Samples/Media/materials/programs' of type 'FileSystem' to resource group 'Popular'
20:11:32: Added resource location '../../../Samples/Media/materials/scripts' of type 'FileSystem' to resource group 'Popular'
20:11:32: Added resource location '../../../Samples/Media/materials/textures' of type 'FileSystem' to resource group 'Popular'
20:11:32: Added resource location '../../../Samples/Media/materials/textures/nvidia' of type 'FileSystem' to resource group 'Popular'
20:11:32: Added resource location '../../../Samples/Media/models' of type 'FileSystem' to resource group 'Popular'
20:11:32: Added resource location '../../../Samples/Media/particle' of type 'FileSystem' to resource group 'Popular'
20:11:32: Added resource location '../../../Samples/Media/DeferredShadingMedia' of type 'FileSystem' to resource group 'Popular'
20:11:32: Added resource location '../../../Samples/Media/PCZAppMedia' of type 'FileSystem' to resource group 'Popular'
20:11:32: Added resource location '../../../Samples/Media/RTShaderLib' of type 'FileSystem' to resource group 'Popular'
20:11:32: Added resource location '../../../Samples/Media/RTShaderLib/materials' of type 'FileSystem' to resource group 'Popular'
20:11:32: Added resource location '../../../MyGUI/Media/MyGUI_Media' of type 'FileSystem' to resource group 'Popular'
20:11:32: Added resource location '../../../Samples/Media/packs/cubemap.zip' of type 'Zip' to resource group 'Popular'
20:11:32: Added resource location '../../../Samples/Media/packs/cubemapsJS.zip' of type 'Zip' to resource group 'Popular'
20:11:32: Added resource location '../../../Samples/Media/packs/dragon.zip' of type 'Zip' to resource group 'Popular'
20:11:32: Added resource location '../../../Samples/Media/packs/fresneldemo.zip' of type 'Zip' to resource group 'Popular'
20:11:32: Added resource location '../../../Samples/Media/packs/ogretestmap.zip' of type 'Zip' to resource group 'Popular'
20:11:32: Added resource location '../../../Samples/Media/packs/ogredance.zip' of type 'Zip' to resource group 'Popular'
20:11:32: Added resource location '../../../Samples/Media/packs/Sinbad.zip' of type 'Zip' to resource group 'Popular'
20:11:32: Added resource location '../../../Samples/Media/packs/skybox.zip' of type 'Zip' to resource group 'Popular'
20:11:32: D3D9 : RenderSystem Option: Allow NVPerfHUD = No
20:11:32: D3D9 : RenderSystem Option: FSAA = 0
20:11:32: D3D9 : RenderSystem Option: Floating-point mode = Fastest
20:11:32: D3D9 : RenderSystem Option: Full Screen = Yes
20:11:32: D3D9 : RenderSystem Option: Rendering Device = Monitor-1-ATI Mobility Radeon X2300
20:11:32: D3D9 : RenderSystem Option: Resource Creation Policy = Create on all devices
20:11:32: D3D9 : RenderSystem Option: VSync = No
20:11:32: D3D9 : RenderSystem Option: VSync Interval = 1
20:11:32: D3D9 : RenderSystem Option: Video Mode = 800 x 600 @ 32-bit colour
20:11:32: D3D9 : RenderSystem Option: sRGB Gamma Conversion = No
20:11:36: D3D9 : RenderSystem Option: Full Screen = No
20:11:37: CPU Identifier & Features
20:11:37: -------------------------
20:11:37: * CPU ID: GenuineIntel: Intel(R) Core(TM)2 Duo CPU T8100 @ 2.10GHz
20:11:37: * SSE: yes
20:11:37: * SSE2: yes
20:11:37: * SSE3: yes
20:11:37: * MMX: yes
20:11:37: * MMXEXT: yes
20:11:37: * 3DNOW: no
20:11:37: * 3DNOWEXT: no
20:11:37: * CMOV: yes
20:11:37: * TSC: yes
20:11:37: * FPU: yes
20:11:37: * PRO: yes
20:11:37: * HT: no
20:11:37: -------------------------
20:11:37: D3D9 : Subsystem Initialising
20:11:37: Registering ResourceManager for type Texture
20:11:37: Registering ResourceManager for type GpuProgram
20:11:37: D3D9RenderSystem::_createRenderWindow "My Demo Window", 800x600 windowed miscParams: FSAA=0 FSAAHint= colourDepth=32 gamma=false monitorIndex=0 useNVPerfHUD=false vsync=false vsyncInterval=1
20:11:37: D3D9 : Created D3D9 Rendering Window 'My Demo Window' : 800x600, 32bpp
20:11:38: D3D9 : WARNING - disabling VSync in windowed mode can cause timing issues at lower frame rates, turn VSync on if you observe this problem.
20:11:38: RenderSystem capabilities
20:11:38: -------------------------
20:11:38: RenderSystem Name: Direct3D9 Rendering Subsystem
20:11:38: GPU Vendor: ati
20:11:38: Device Name: Monitor-1-ATI Mobility Radeon X2300
20:11:38: Driver Version: 7.14.10.517
20:11:38: * Fixed function pipeline: yes
20:11:38: * Hardware generation of mipmaps: yes
20:11:38: * Texture blending: yes
20:11:38: * Anisotropic texture filtering: yes
20:11:38: * Dot product texture operation: yes
20:11:38: * Cube mapping: yes
20:11:38: * Hardware stencil buffer: yes
20:11:38: - Stencil depth: 8
20:11:38: - Two sided stencil support: yes
20:11:38: - Wrap stencil values: yes
20:11:38: * Hardware vertex / index buffers: yes
20:11:38: * Vertex programs: yes
20:11:38: * Number of floating-point constants for vertex programs: 256
20:11:38: * Number of integer constants for vertex programs: 16
20:11:38: * Number of boolean constants for vertex programs: 16
20:11:38: * Fragment programs: yes
20:11:38: * Number of floating-point constants for fragment programs: 224
20:11:38: * Number of integer constants for fragment programs: 16
20:11:38: * Number of boolean constants for fragment programs: 16
20:11:38: * Geometry programs: no
20:11:38: * Number of floating-point constants for geometry programs: 0
20:11:38: * Number of integer constants for geometry programs: 0
20:11:38: * Number of boolean constants for geometry programs: 0
20:11:38: * Supported Shader Profiles: hlsl ps_1_1 ps_1_2 ps_1_3 ps_1_4 ps_2_0 ps_2_a ps_2_b ps_2_x ps_3_0 vs_1_1 vs_2_0 vs_2_a vs_2_x vs_3_0
20:11:38: * Texture Compression: yes
20:11:38: - DXT: yes
20:11:38: - VTC: no
20:11:38: - PVRTC: no
20:11:38: * Scissor Rectangle: yes
20:11:38: * Hardware Occlusion Query: yes
20:11:38: * User clip planes: yes
20:11:38: * VET_UBYTE4 vertex element type: yes
20:11:38: * Infinite far plane projection: yes
20:11:38: * Hardware render-to-texture: yes
20:11:38: * Floating point textures: yes
20:11:38: * Non-power-of-two textures: yes (limited)
20:11:38: * Volume textures: yes
20:11:38: * Multiple Render Targets: 4
20:11:38: - With different bit depths: no
20:11:38: * Point Sprites: yes
20:11:38: * Extended point parameters: yes
20:11:38: * Max Point Size: 10
20:11:38: * Vertex texture fetch: no
20:11:38: * Number of world matrices: 0
20:11:38: * Number of texture units: 8
20:11:38: * Stencil buffer depth: 8
20:11:38: * Number of vertex blend matrices: 0
20:11:38: * Render to Vertex Buffer : no
20:11:38: * DirectX per stage constants: no
20:11:38: ***************************************
20:11:38: *** D3D9 : Subsystem Initialised OK ***
20:11:38: ***************************************
20:11:38: DefaultWorkQueue('Root') initialising on thread main.
20:11:38: Particle Renderer Type 'billboard' registered
20:11:38: SceneManagerFactory for type 'BspSceneManager' registered.
20:11:38: Registering ResourceManager for type BspLevel
20:11:38: SceneManagerFactory for type 'PCZSceneManager' registered.
20:11:38: MovableObjectFactory for type 'PCZLight' registered.
20:11:38: MovableObjectFactory for type 'Portal' registered.
20:11:38: MovableObjectFactory for type 'AntiPortal' registered.
20:11:38: PCZone Factory Type 'ZoneType_Octree' registered
20:11:38: PCZone Factory Type 'ZoneType_Terrain' registered
20:11:38: SceneManagerFactory for type 'OctreeSceneManager' registered.
20:11:38: SceneManagerFactory for type 'TerrainSceneManager' registered.
20:11:38: Parsing scripts for resource group Autodetect
20:11:38: Finished parsing scripts for resource group Autodetect
20:11:38: Parsing scripts for resource group Essential
20:11:38: Parsing script SdkTrays.material
20:11:38: Parsing script SdkTrays.fontdef
20:11:38: Parsing script SdkTrays.overlay
20:11:38: Bad element attribute line: '# you can offset the image to change the cursor "hotspot"' for element SdkTrays/Cursor in overlay
20:11:38: Texture: sdk_cursor.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
20:11:38: Texture: sdk_tray.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
20:11:38: Texture: sdk_button_up.png: Loading 1 faces(PF_A8R8G8B8,128x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x32x1.
20:11:38: Texture: sdk_text_box.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
20:11:38: Texture: sdk_mini_tray.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
20:11:38: Texture: sdk_track.png: Loading 1 faces(PF_A8R8G8B8,16x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,16x32x1.
20:11:38: Texture: sdk_handle.png: Loading 1 faces(PF_A8R8G8B8,16x16x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,16x16x1.
20:11:38: Texture: sdk_mini_text_box.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
20:11:38: Texture: sdk_label.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
20:11:38: Texture: sdk_separator.png: Loading 1 faces(PF_A8R8G8B8,64x16x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x16x1.
20:11:38: Texture: sdk_logo.png: Loading 1 faces(PF_A8R8G8B8,128x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x64x1.
20:11:38: D3D9 : ***** Dimensions altered by the render system
20:11:38: D3D9 : ***** Source image dimensions : 64x48
20:11:38: D3D9 : ***** Texture dimensions : 64x64
20:11:38: Texture: sdk_shade.png: Loading 1 faces(PF_A8R8G8B8,64x48x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
20:11:38: Texture: sdk_frame.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
20:11:38: Texture: sdk_mini_text_box_over.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
20:11:38: Texture: sdk_pulse.png: Loading 1 faces(PF_R8G8B8,8x1x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,8x1x1.
20:11:38: Finished parsing scripts for resource group Essential
20:11:38: Parsing scripts for resource group General
20:11:38: Finished parsing scripts for resource group General
20:11:38: Parsing scripts for resource group Internal
20:11:38: Finished parsing scripts for resource group Internal
20:11:38: Parsing scripts for resource group Popular
20:11:38: Parsing script Examples.program
20:11:38: Parsing script StdQuad_vp.program
20:11:39: Parsing script deferred_post.program
20:11:39: Parsing script ShadowCaster.program
20:11:39: Parsing script ASCII.material
20:11:39: Parsing script ASMSwizzle.material
20:11:39: Compiler error: object unsupported by render system in ASMSwizzle.material(1)
20:11:39: Parsing script BlackAndWhite.material
20:11:39: Parsing script Bloom.material
20:11:40: Parsing script Bloom2.material
20:11:40: Parsing script CGSwizzle.material
20:11:40: Parsing script CompositorDemo.material
20:11:40: Parsing script DepthShadowmap.material
20:11:41: Parsing script Dither.material
20:11:41: Parsing script DOF.material
20:11:41: Parsing script Embossed.material
20:11:41: Parsing script Example-Water.material
20:11:41: Parsing script Examples-Advanced.material
20:11:42: Parsing script Examples-DynTex.material
20:11:42: Parsing script Examples-Water.material
20:11:42: Parsing script Examples.material
20:11:42: OGRE EXCEPTION(2:InvalidParametersException): Parameter called camObjPos does not exist. in GpuProgramParameters::_findNamedConstantDefinition at ..\..\OgreMain\src\OgreGpuProgramParams.cpp (line 1433)
20:11:42: Compiler error: invalid parameters in Examples.material(837): setting of constant failed
20:11:44: Parsing script facial.material
20:11:44: Parsing script Glass.material
20:11:44: Parsing script GLSLSwizzle.material
20:11:44: Parsing script Halftone.material
20:11:44: Parsing script hdr.material
20:11:44: Parsing script HeatVision.material
20:11:45: Parsing script Hurt.material
20:11:45: Parsing script instancing.material
20:11:45: Parsing script Invert.material
20:11:45: Parsing script IsoSurf.material
20:11:46: Parsing script Laplace.material
20:11:46: Parsing script miku.material
20:11:46: Parsing script MotionBlur.material
20:11:46: Parsing script MRTtest.material
20:11:46: Parsing script NightVision.material
20:11:46: Parsing script Ocean.material
20:11:47: Parsing script OffsetMapping.material
20:11:47: Parsing script Ogre.material
20:11:47: Parsing script OldMovie.material
20:11:47: Parsing script OldTV.material
20:11:47: Parsing script ParticleGS.material
20:11:47: OGRE EXCEPTION(7:InternalErrorException): Unable to compile Cg program Ogre/ParticleGS/GenerateVS: CG ERROR : "The compile returned an error."
(0) : error C6015: Output 'POSITION' not completely written
in CgProgram::loadFromSource at ..\..\..\PlugIns\CgProgramManager\src\OgreCgProgramManagerDll.cpp (line 67)
20:11:47: High-level program Ogre/ParticleGS/GenerateVS encountered an error during loading and is thus not supported.
OGRE EXCEPTION(7:InternalErrorException): Unable to compile Cg program Ogre/ParticleGS/GenerateVS: CG ERROR : "The compile returned an error."
(0) : error C6015: Output 'POSITION' not completely written
in CgProgram::loadFromSource at ..\..\..\PlugIns\CgProgramManager\src\OgreCgProgramManagerDll.cpp (line 67)
20:11:47: OGRE EXCEPTION(7:InternalErrorException): Unable to compile Cg program Ogre/ParticleGS/DisplayVS: CG ERROR : "The compile returned an error."
(249) : warning C7050: "output.color" might be used before being initialized
(0) : error C6015: Output 'POSITION' not completely written
in CgProgram::loadFromSource at ..\..\..\PlugIns\CgProgramManager\src\OgreCgProgramManagerDll.cpp (line 67)
20:11:47: High-level program Ogre/ParticleGS/DisplayVS encountered an error during loading and is thus not supported.
OGRE EXCEPTION(7:InternalErrorException): Unable to compile Cg program Ogre/ParticleGS/DisplayVS: CG ERROR : "The compile returned an error."
(249) : warning C7050: "output.color" might be used before being initialized
(0) : error C6015: Output 'POSITION' not completely written
in CgProgram::loadFromSource at ..\..\..\PlugIns\CgProgramManager\src\OgreCgProgramManagerDll.cpp (line 67)
20:11:47: OGRE EXCEPTION(7:InternalErrorException): Unable to compile Cg program Ogre/ParticleGS/DisplayPS: CG ERROR : "The compile returned an error."
(323) : fatal error C9999: unexpected cast operation
in CgProgram::loadFromSource at ..\..\..\PlugIns\CgProgramManager\src\OgreCgProgramManagerDll.cpp (line 67)
20:11:47: High-level program Ogre/ParticleGS/DisplayPS encountered an error during loading and is thus not supported.
OGRE EXCEPTION(7:InternalErrorException): Unable to compile Cg program Ogre/ParticleGS/DisplayPS: CG ERROR : "The compile returned an error."
(323) : fatal error C9999: unexpected cast operation
in CgProgram::loadFromSource at ..\..\..\PlugIns\CgProgramManager\src\OgreCgProgramManagerDll.cpp (line 67)
20:11:47: Parsing script Penguin.material
20:11:47: Parsing script Posterize.material
20:11:47: Parsing script pssm.material
20:11:47: Parsing script RadialBlur.material
20:11:48: Parsing script RZR-002.material
20:11:48: Parsing script scallion.material
20:11:48: Parsing script ShaderSystem.material
20:11:48: Parsing script shadows.material
20:11:48: Parsing script SharpenEdges.material
20:11:49: Parsing script sibenik.material
20:11:49: Parsing script smoke.material
20:11:49: Parsing script Tiling.material
20:11:49: Parsing script VarianceShadowmap.material
20:11:49: Parsing script deferreddemo.material
20:11:49: Parsing script deferred_post.material
20:11:49: Parsing script deferred_post_minilight.material
20:11:49: Parsing script ShadowCaster.material
20:11:49: Parsing script ssao.material
20:11:49: Parsing script ROOM.material
20:11:49: Parsing script RTShaderSystem.material
20:11:49: Compiler error: unknown error in RTShaderSystem.material(23): token "rtshader_system" is not recognized
20:11:49: Compiler error: unknown error in RTShaderSystem.material(52): token "rtshader_system" is not recognized
20:11:49: Compiler error: unknown error in RTShaderSystem.material(81): token "rtshader_system" is not recognized
20:11:49: Compiler error: unknown error in RTShaderSystem.material(110): token "rtshader_system" is not recognized
20:11:49: Compiler error: unknown error in RTShaderSystem.material(146): token "rtshader_system" is not recognized
20:11:49: Compiler error: unknown error in RTShaderSystem.material(81): token "rtshader_system" is not recognized
20:11:49: Compiler error: unknown error in RTShaderSystem.material(162): token "rtshader_system" is not recognized
20:11:49: Compiler error: unknown error in RTShaderSystem.material(81): token "rtshader_system" is not recognized
20:11:49: Compiler error: unknown error in RTShaderSystem.material(110): token "rtshader_system" is not recognized
20:11:49: Parsing script RomanBath.material
20:11:49: Parsing script Sinbad.material
20:11:49: Parsing script emitted_emitter.particle
20:11:49: Parsing script Examples-Water.particle
20:11:49: Parsing script Examples.particle
20:11:50: Parsing script smoke.particle
20:11:50: Parsing script Examples.compositor
20:11:50: Parsing script deferred.compositor
20:11:50: Parsing script ssao.compositor
20:11:50: Parsing script sample.fontdef
20:11:50: Finished parsing scripts for resource group Popular
20:11:50: *** Initializing OIS ***
20:11:50: Mesh: Loading miku.mesh.
20:11:50: Skeleton: Loading miku.skeleton
20:11:50: Texture: miku_xx_tx_head_01.bmp: Loading 1 faces(PF_R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
20:11:50: Texture: miku_xx_tx_body_01.bmp: Loading 1 faces(PF_R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
20:11:50: WARNING: the mesh 'miku.mesh' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4.
20:11:50: WARNING: the mesh 'miku.mesh' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4.
20:11:50: WARNING: the mesh 'miku.mesh' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4.
20:11:50: WARNING: the mesh 'miku.mesh' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4.
20:11:50: WARNING: the mesh 'miku.mesh' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4.
20:11:50: WARNING: the mesh 'miku.mesh' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4.
20:11:50: WARNING: the mesh 'miku.mesh' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4.
20:11:50: WARNING: the mesh 'miku.mesh' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4.
20:11:50: WARNING: the mesh 'miku.mesh' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4.
20:11:50: WARNING: the mesh 'miku.mesh' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4.
20:11:50: Mesh: Loading scallion.mesh.
20:11:50: Mesh: Loading Sinbad.mesh.
20:11:50: Skeleton: Loading Sinbad.skeleton
20:11:51: WARNING: Sinbad.mesh is an older format ([MeshSerializer_v1.40]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
20:11:51: Texture: sinbad_body.tga: Loading 1 faces(PF_R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1.
20:11:51: Texture: sinbad_clothes.tga: Loading 1 faces(PF_R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1.
20:11:51: Texture: sinbad_sword.tga: Loading 1 faces(PF_R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
20:11:51: WARNING: the mesh 'Sinbad.mesh' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4.
20:11:51: Mesh: Loading Sword.mesh.
20:11:51: WARNING: Sword.mesh is an older format ([MeshSerializer_v1.40]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
20:11:52: Texture: stevecube_fr.jpg: Loading 1 faces(PF_R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1.
20:11:52: Texture: stevecube_bk.jpg: Loading 1 faces(PF_R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1.
20:11:52: Texture: stevecube_lf.jpg: Loading 1 faces(PF_R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1.
20:11:52: Texture: stevecube_rt.jpg: Loading 1 faces(PF_R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1.
20:11:52: Texture: stevecube_up.jpg: Loading 1 faces(PF_R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1.
20:11:52: Texture: stevecube_dn.jpg: Loading 1 faces(PF_R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1.
20:11:52: Texture: grass_1024.jpg: Loading 1 faces(PF_R8G8B8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,1024x1024x1.
20:11:53: Texture: spot_shadow_fade.png: Loading 1 faces(PF_R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
20:11:55: DefaultWorkQueue('Root') shutting down on thread main.
20:11:55: PCZone Factory Type 'ZoneType_Octree' unregistered
20:11:55: PCZone Factory Type 'ZoneType_Terrain' unregistered
20:11:55: Unregistering ResourceManager for type BspLevel
20:11:55: *-*-* OGRE Shutdown
20:11:55: Unregistering ResourceManager for type Compositor
20:11:55: Unregistering ResourceManager for type Font
20:11:55: Unregistering ResourceManager for type Skeleton
20:11:55: Unregistering ResourceManager for type Mesh
20:11:55: Unregistering ResourceManager for type HighLevelGpuProgram
20:11:55: Uninstalling plugin: Octree & Terrain Scene Manager
20:11:55: Plugin successfully uninstalled
20:11:55: Unloading library .\Plugin_OctreeSceneManager_d
20:11:55: Uninstalling plugin: Octree Zone Factory
20:11:55: Plugin successfully uninstalled
20:11:55: Unloading library .\Plugin_OctreeZone_d
20:11:55: Uninstalling plugin: Portal Connected Zone Scene Manager
20:11:55: Plugin successfully uninstalled
20:11:55: Unloading library .\Plugin_PCZSceneManager_d
20:11:55: Uninstalling plugin: Cg Program Manager
20:11:56: Plugin successfully uninstalled
20:11:56: Unloading library .\Plugin_CgProgramManager_d
20:11:56: Uninstalling plugin: BSP Scene Manager
20:11:56: Plugin successfully uninstalled
20:11:56: Unloading library .\Plugin_BSPSceneManager_d
20:11:56: Uninstalling plugin: ParticleFX
20:11:56: Plugin successfully uninstalled
20:11:56: Unloading library .\Plugin_ParticleFX_d
20:11:56: Uninstalling plugin: GL RenderSystem
20:11:56: *** Stopping Win32GL Subsystem ***
20:11:56: Plugin successfully uninstalled
20:11:56: Unloading library .\RenderSystem_GL_d
20:11:56: Uninstalling plugin: D3D9 RenderSystem
20:11:56: D3D9 : Shutting down cleanly.
20:11:56: Unregistering ResourceManager for type Texture
20:11:56: Unregistering ResourceManager for type GpuProgram
20:11:56: D3D9 : Direct3D9 Rendering Subsystem destroyed.
20:11:56: Plugin successfully uninstalled
20:11:56: Unloading library .\RenderSystem_Direct3D9_d
20:11:56: Unregistering ResourceManager for type Material

Altren

13-10-2010 15:24:53

MyGUI FAQ
Q: Why MyGUI can't find textures?
...
2. Check that MyGUI_Media folder in default resource group General
* For loading MyGUI from another resource group write this

mPlatform = new MyGUI::OgrePlatform();
mPlatform->initialise(mWindow, mSceneManager, "MyResourceGroupName");

Yokila

13-10-2010 15:46:36

MyGUI FAQ
Q: Why MyGUI can't find textures?
...
2. Check that MyGUI_Media folder in default resource group General
* For loading MyGUI from another resource group write this

mPlatform = new MyGUI::OgrePlatform();
mPlatform->initialise(mWindow, mSceneManager, "MyResourceGroupName");


But I have already add the path to resources_d.cfg :(

This is my resources_d.cfg


# Resources required by the sample browser and most samples.
[Essential]
Zip=../../../Samples/Media/packs/SdkTrays.zip
FileSystem=../../../Samples/Media/thumbnails

# Common sample resources needed by many of the samples.
# Rarely used resources should be separately loaded by the
# samples which require them.
[Popular]
FileSystem=../../../Samples/Media/fonts
FileSystem=../../../Samples/Media/materials/programs
FileSystem=../../../Samples/Media/materials/scripts
FileSystem=../../../Samples/Media/materials/textures
FileSystem=../../../Samples/Media/materials/textures/nvidia
FileSystem=../../../Samples/Media/models
FileSystem=../../../Samples/Media/particle
FileSystem=../../../Samples/Media/DeferredShadingMedia
FileSystem=../../../Samples/Media/PCZAppMedia
FileSystem=../../../Samples/Media/RTShaderLib
FileSystem=../../../Samples/Media/RTShaderLib/materials
FileSystem=../../../MyGUI/Media/MyGUI_Media
Zip=../../../Samples/Media/packs/cubemap.zip
Zip=../../../Samples/Media/packs/cubemapsJS.zip
Zip=../../../Samples/Media/packs/dragon.zip
Zip=../../../Samples/Media/packs/fresneldemo.zip
Zip=../../../Samples/Media/packs/ogretestmap.zip
Zip=../../../Samples/Media/packs/ogredance.zip
Zip=../../../Samples/Media/packs/Sinbad.zip
Zip=../../../Samples/Media/packs/skybox.zip

[General]
FileSystem=../../../Samples/Media
FileSystem=../../../MyGUI/Media



Altren

13-10-2010 19:18:45

Looks like "FileSystem=../../../MyGUI/Media/MyGUI_Media" in "Popular" resource group is folder with MyGUI resources, but not "FileSystem=../../../MyGUI/Media" in "General"

Yokila

14-10-2010 11:21:18

Looks like "FileSystem=../../../MyGUI/Media/MyGUI_Media" in "Popular" resource group is folder with MyGUI resources, but not "FileSystem=../../../MyGUI/Media" in "General"

:D I change resources_d.cfg like this :
[General]
FileSystem=../../../Samples/Media
FileSystem=../../../MyGUI/Media/MyGUI_Media


now it works well~!Thank you for your help! :D