Particle systems and widgets

UstasAlex

23-10-2012 17:29:34

Some times ago I used overlays to add Particle Systems in overlay.
For example:MyOverlay->add3D(MyParticleSystemNode);
I refuse overlays and use MyGUI now. Can I use MyGUI widgets with the particle systems inside (I mean PS over widgets)?

Altren

24-10-2012 17:03:16

You need to render your particles into texture, and then use ImageBox with that texture.

UstasAlex

24-10-2012 20:54:36

Do you mean animation by prerendered frames in ImageBox?
What about using Ogre::ParticleSystem in widgets directly?

Altren

24-10-2012 22:33:24

Do you mean animation by prerendered frames in ImageBox?No, use dynamic rendering into texture, as particles inside overlay probably does.
What about using Ogre::ParticleSystem in widgets directly?MyGUI know nothing about Ogre and it's particle systems. I see no good reason to add such functionality.

UstasAlex

25-10-2012 12:28:59

Thank you very much!