guru
17-07-2009 12:50:46
Hi,
first of all - thanks for the great lib and hassle free installation on linux!
I've got two small suggestions: Remove CMakeCache.txt from svn as it has to be regenerated on individual machines anyway (and causes an error if one does not delete it). And instead of the "#ifndef LINUX" checks use "#if OGRE_PLATFORM == OGRE_PLATFORM_WIN32" or something like that, its a preprocessor define we can rely on (I had to explicitly define LINUX in my Codeblocks project).
Now for my actual question. Is there a preferred method to define "areas" of sound? Like the sound of the ocean - I have a feeling that arranging sound nodes at the coastal line will not only be tedious but also result in patchy volume distribution or clashing. Thanks for any input
first of all - thanks for the great lib and hassle free installation on linux!
I've got two small suggestions: Remove CMakeCache.txt from svn as it has to be regenerated on individual machines anyway (and causes an error if one does not delete it). And instead of the "#ifndef LINUX" checks use "#if OGRE_PLATFORM == OGRE_PLATFORM_WIN32" or something like that, its a preprocessor define we can rely on (I had to explicitly define LINUX in my Codeblocks project).
Now for my actual question. Is there a preferred method to define "areas" of sound? Like the sound of the ocean - I have a feeling that arranging sound nodes at the coastal line will not only be tedious but also result in patchy volume distribution or clashing. Thanks for any input