rti
24-09-2005 02:37:13
hello.
i have a problem using the plsm2 in my project.
i simply set the scenemanager and called setworldgeometry().
i get the following result:
the funny thing is:
i build the plsm2 sample in the same environment (same .libs, same .dlls, same terrain data) and it runs perfectly fine.
can someone give me a hint?
my setup: (think it isnt important since the sample runs fine, but...)
- vs 7.1
- ogresdk 1.0.4
- plsm2 which is ment to compile against ogre sdk
- nvidia geforce 6600 gt
thx, rti
i have a problem using the plsm2 in my project.
i simply set the scenemanager and called setworldgeometry().
i get the following result:
the funny thing is:
i build the plsm2 sample in the same environment (same .libs, same .dlls, same terrain data) and it runs perfectly fine.
can someone give me a hint?
my setup: (think it isnt important since the sample runs fine, but...)
- vs 7.1
- ogresdk 1.0.4
- plsm2 which is ment to compile against ogre sdk
- nvidia geforce 6600 gt
thx, rti