wolfmanfx
08-05-2006 18:13:23
NoShadowMap settings work the only shadow techniques that is working is shadowvolumes? does someone know the answer is this my fault?
Ogre::SHADOWTYPE_TEXTURE_MODULATIVE brings my programm to crash
Ogre::SHADOWTYPE_TEXTURE_ADDITIVE dont crash just flicker and both dont show any terrain
wolfmanfx
08-05-2006 18:43:17
mm I have read the thread abvoe bugs:shadow ^^ is this bug fixed i have to present to tomorow a small demo for my uni.
is there a chance to get the current sources cause the CVS is not sync
(((
tuan kuranes
08-05-2006 21:17:31
NoShadowMap settings ?
Did you try plsm2 SDK ? It's in sync with cvs.
which texturemode ?
i have to present to tomorow a small demo for my uni.
To avoid any problem and be like vanilla Ogre shadow case, you just have to switch to a no-shader texture mode, vertexcompression off, hardware morphing off
Falagard
09-05-2006 00:32:10
Ya, I have texture modulative shadows working with no shaders.
wolfmanfx
14-05-2006 17:16:46
Which light settings do you use i have tried like in the shadow demo but this gives very bad results(the fresnel water was colored red
)
And which texturing do you used?
Falagard
14-05-2006 18:19:56
I use a whiteish directional light probably ColourValue(0.8, 0.8, 0.
facing downwards and at an angle. I had to adjust the near clipping plane a little, when it was too small the shadows weren't showing up. And I adjusted the various shadow parameters. You can see it in the GOOF editor I'm posting tonight I suppose
wolfmanfx
14-05-2006 18:30:07
Ok ^^
are u uploading it to the svn server?