syedhs
17-05-2006 07:55:28
I am wondering whether there is a performance gain when one switch from TerrainSceneManager (TSM) to PLSM2? I am currently using TSM and the map size is 512x512. And there will be time in forseable future (not very far, certainly this year!) that the map size will be increased to 1024 or maybe 2048.
Specifically, let say I have a map 0f 512x512.. is there any performance gain by using PLSM2 and have the map broken into say 256x256 (therefore, have 4 smaller maps)??
And how about 1024, 2048.. I am just asking for very rough estimation.. something like this: "yes definitely is going faster.. you will have less terrain polygon to deal with blah blah".
And please dont flame me, I have never used PLSM2 before - but I know, I will be using it and it is just a matter of when + reasons of using it (if you read me correctly, yes I am in the process of creating reasons )
Specifically, let say I have a map 0f 512x512.. is there any performance gain by using PLSM2 and have the map broken into say 256x256 (therefore, have 4 smaller maps)??
And how about 1024, 2048.. I am just asking for very rough estimation.. something like this: "yes definitely is going faster.. you will have less terrain polygon to deal with blah blah".
And please dont flame me, I have never used PLSM2 before - but I know, I will be using it and it is just a matter of when + reasons of using it (if you read me correctly, yes I am in the process of creating reasons )