The wiki pages...

EagleEye

24-09-2005 19:00:45

I'm sorry to say this, but the wiki pages aren't all that much help after a certain point.

I have the binaries, and they're loading fine... but now I'm getting errors in trying to load the actual map files. There is no documentation on what is all required for everything to work. The way I see it, there needs to be documentation on the following:

  1. A complete overview of how it all fits together from start to finish[/*:m]
  2. Complete documentation on all of the config file options for both the landscape and the mapsplitter/mapeditor. (You call it 2 different things, leading to confusion. Please make it either mapsplitter or mapeditor.)
    1. Specify which options are required and which are not.[/*:m][/list:u][/*:m][/list:u]

      That's all I have for now. The PLSM is an amazing tool, but needs much better documentation. I'd be willing to do the documentation if I learned all of this stuff myself, but I'm getting frustrated with it. As of right now, I'm having to attempt to run and load my world geometry, see what errors I'm getting, and see if I can resolve them. This kind of incremental building is VERY frustrating, especially when there's no documentation telling me how to fix some of these errors.

      For example:
      Error #: 7
      Function: PagingLandScapeOptions::load
      Description: You need to define a DefaultMap= .
      File: \OgreSDK\paginglandscape\PlugIns\PagingLandScape2\src\OgrePagingLandScapeOptions.cpp
      Line: 216
      Stack unwinding: <<beginning of stack>>


      Okay, I need to define DefaultMap... great... but WHERE do I need to define it? What does it need to be defined as? Why do I have to define it when I am merely trying to use a config file for an already-split map that came direct from the distribution?

      The docs tell me I must split the stock maps before I can use them, but they already appear to be split, having the (mapname).x.y.PNG files already there.

      I hope you can understand my frustration here.

tuan kuranes

25-09-2005 08:40:29

Once you have binaries, you should use the samples media and cfg files from the wiki link. And once everything work begin to tweak them.


mapsplitter is different from mapeditor. first use cfg file as input other has a gui...

I tried to document option on the wiki... maybe I should make a page for both cfg file format and paginglandscape2.cfg, maptools.cfg (those are more sort of map list names)

defaultmap is in paginglandscape2.cfg

if you have .x.y.png for each map defined in paginglandscape2.cfg it's ok.

I Really do understand the frustration and am really willing to help ...
as it would also reduce the amount of answer I must do in forums.

tuan kuranes

26-09-2005 13:28:12

I've made some modifications, mainly about config files.

EagleEye

26-09-2005 18:24:25

Oooh, excelent. I'll check it out. :)