vvHedgehog
20-06-2006 12:45:08
Hello everyone!
first, sorry for my English!
I gonna split my map through MapSplitter.
Here is my landscape4.gen.cfg :
Source heightmap is raw-file 1351x2051, source texture 2702x4103.
I wanted to get 3x5 pages of 513x513 heightmaps and 3x5 pages of 1024x1024 textures,
but I got 3x5 pages of 513x513 heightmaps (good ) and 3x5 pages of 512x512 textures, besides textures was split using first 1536x2560 pix instead of using whole picture.
Here is my summary questions:
1) am I doing something wrong? i is possible to use such arbitrary map and tex sizes?
2) option "TextureStretchFactor" is valid in this cfg? (I tried to change it but got no difference)
3) what is MapSpliter mechanism (algorithm) when working with textures?
first, sorry for my English!
I gonna split my map through MapSplitter.
Here is my landscape4.gen.cfg :
GroupName=PLSM2
LandScapeFileName=landscape4
TextureStretchFactor=2
LandScapeExtension=raw
RawWidth=1351
RawHeight=2051
OutDirectory=\Work\3d\tests\2
Data2DFormat=HeightField
PageSize=513
TileSize=65
ColorMapName=landscape4_texture.jpg
ColorMapSplit=yes
HeightMap=yes
MiniMap=yes
MiniMapWidth=128
MiniMapHeight=128
Source heightmap is raw-file 1351x2051, source texture 2702x4103.
I wanted to get 3x5 pages of 513x513 heightmaps and 3x5 pages of 1024x1024 textures,
but I got 3x5 pages of 513x513 heightmaps (good ) and 3x5 pages of 512x512 textures, besides textures was split using first 1536x2560 pix instead of using whole picture.
Here is my summary questions:
1) am I doing something wrong? i is possible to use such arbitrary map and tex sizes?
2) option "TextureStretchFactor" is valid in this cfg? (I tried to change it but got no difference)
3) what is MapSpliter mechanism (algorithm) when working with textures?