TheJustinWalsh
21-06-2006 18:16:58
Everything goes good until i get to this part here...
I donwloaded the datasrc, and ran the maptool on them. Anyone know what may be causing this sillyness?
As for the log file...
Texture: hf129_3.Base.0.0.png: Loading 1 faces(PF_B8G8R8,512x512x1) with 9 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1.
Texture: Detail3.jpg: Loading 1 faces(PF_B8G8R8,512x512x1) with 9 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1.
Texture: hf129_3.HSP.0.0.png: Loading 1 faces(PF_A8B8G8R8,512x512x1) with 9 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
Assertion failed: mImages[channel].getHeight() / (mParent->getOptions()->PageSize - 1) == mParent->getOptions()->TextureStretchFactor && String("(texture size /
(pagesize-1)) and texture stretch factor defined in terrain config file doesn't fit.").c_str(), file ..\src\OgrePagingLandScapeTexture.cpp, line 819
I donwloaded the datasrc, and ran the maptool on them. Anyone know what may be causing this sillyness?
As for the log file...
09:52:50: Creating resource group General
09:52:50: Creating resource group Internal
09:52:50: Creating resource group Autodetect
09:52:50: Registering ResourceManager for type Material
09:52:50: Registering ResourceManager for type Mesh
09:52:50: Registering ResourceManager for type Skeleton
09:52:50: MovableObjectFactory for type 'ParticleSystem' registered.
09:52:50: Loading library OgrePlatform_d.dll
09:52:50: OverlayElementFactory for type Panel registered.
09:52:50: OverlayElementFactory for type BorderPanel registered.
09:52:50: OverlayElementFactory for type TextArea registered.
09:52:50: Registering ResourceManager for type Font
09:52:50: ArchiveFactory for archive type FileSystem registered.
09:52:50: ArchiveFactory for archive type Zip registered.
09:52:50: DevIL version: Developer's Image Library (DevIL) 1.6.7 Nov 9 2005
09:52:50: DevIL image formats: bmp dib cut dcx dds gif hdr ico cur jpg jpe jpeg lif mdl mng jng pcx pic pix png pbm pgm pnm ppm psd pdd psp pxr sgi bw rgb rgba tga vda icb vst tif tiff wal xpm raw
09:52:50: Registering ResourceManager for type HighLevelGpuProgram
09:52:50: Registering ResourceManager for type Compositor
09:52:50: MovableObjectFactory for type 'Entity' registered.
09:52:50: MovableObjectFactory for type 'Light' registered.
09:52:50: MovableObjectFactory for type 'BillboardSet' registered.
09:52:50: MovableObjectFactory for type 'ManualObject' registered.
09:52:50: MovableObjectFactory for type 'BillboardChain' registered.
09:52:50: MovableObjectFactory for type 'RibbonTrail' registered.
09:52:50: Loading library .\RenderSystem_Direct3D9
09:52:50: D3D9 : Direct3D9 Rendering Subsystem created.
09:52:50: D3D9: Driver Detection Starts
09:52:50: D3D9: Driver Detection Ends
09:52:50: Loading library .\RenderSystem_GL
09:52:50: OpenGL Rendering Subsystem created.
09:52:50: Loading library .\Plugin_CgProgramManager
09:52:50: Loading library .\Plugin_ParticleFX
09:52:50: Particle Emitter Type 'Point' registered
09:52:50: Particle Emitter Type 'Box' registered
09:52:50: Particle Emitter Type 'Ellipsoid' registered
09:52:50: Particle Emitter Type 'Cylinder' registered
09:52:50: Particle Emitter Type 'Ring' registered
09:52:50: Particle Emitter Type 'HollowEllipsoid' registered
09:52:50: Particle Affector Type 'LinearForce' registered
09:52:50: Particle Affector Type 'ColourFader' registered
09:52:50: Particle Affector Type 'ColourFader2' registered
09:52:50: Particle Affector Type 'ColourImage' registered
09:52:50: Particle Affector Type 'ColourInterpolator' registered
09:52:50: Particle Affector Type 'Scaler' registered
09:52:50: Particle Affector Type 'Rotator' registered
09:52:50: Particle Affector Type 'DirectionRandomiser' registered
09:52:50: Particle Affector Type 'DeflectorPlane' registered
09:52:50: Loading library .\Plugin_PagingLandScapeSceneManager2_d
09:52:50: *-*-* OGRE Initialising
09:52:50: *-*-* Version 1.2.1 (Dagon)
09:52:50: Creating resource group Bootstrap
09:52:50: Added resource location '../../../Media/packs/OgreCore.zip' of type 'Zip' to resource group 'Bootstrap'
09:52:50: Added resource location '../../../Media' of type 'FileSystem' to resource group 'General'
09:52:51: Added resource location '../../../Media/fonts' of type 'FileSystem' to resource group 'General'
09:52:51: Added resource location '../../../Media/materials/programs' of type 'FileSystem' to resource group 'General'
09:52:51: Added resource location '../../../Media/materials/scripts' of type 'FileSystem' to resource group 'General'
09:52:51: Added resource location '../../../Media/materials/textures' of type 'FileSystem' to resource group 'General'
09:52:51: Added resource location '../../../Media/models' of type 'FileSystem' to resource group 'General'
09:52:51: Added resource location '../../../Media/overlays' of type 'FileSystem' to resource group 'General'
09:52:51: Added resource location '../../../Media/particle' of type 'FileSystem' to resource group 'General'
09:52:51: Added resource location '../../../Media/gui' of type 'FileSystem' to resource group 'General'
09:52:51: Added resource location '../../../Media/DeferredShadingMedia' of type 'FileSystem' to resource group 'General'
09:52:51: Added resource location '../../../Media/packs/cubemap.zip' of type 'Zip' to resource group 'General'
09:52:51: Added resource location '../../../Media/packs/cubemapsJS.zip' of type 'Zip' to resource group 'General'
09:52:51: Added resource location '../../../Media/packs/dragon.zip' of type 'Zip' to resource group 'General'
09:52:51: Added resource location '../../../Media/packs/fresneldemo.zip' of type 'Zip' to resource group 'General'
09:52:51: Added resource location '../../../Media/packs/ogretestmap.zip' of type 'Zip' to resource group 'General'
09:52:51: Added resource location '../../../Media/packs/skybox.zip' of type 'Zip' to resource group 'General'
09:52:51: Creating resource group PLSM2
09:52:51: Added resource location '../../../../../ogreaddons/paginglandscape/Samples/Media/paginglandscape2' of type 'FileSystem' to resource group 'PLSM2'
09:52:51: Added resource location '../../../../../ogreaddons/paginglandscape/Samples/Media/paginglandscape2/gui' of type 'FileSystem' to resource group 'PLSM2'
09:52:51: Added resource location '../../../../../ogreaddons/paginglandscape/Samples/Media/paginglandscape2/models' of type 'FileSystem' to resource group 'PLSM2'
09:52:51: Added resource location '../../../../../ogreaddons/paginglandscape/Samples/Media/paginglandscape2/overlays' of type 'FileSystem' to resource group 'PLSM2'
09:52:51: Added resource location '../../../../../ogreaddons/paginglandscape/Samples/Media/paginglandscape2/materials' of type 'FileSystem' to resource group 'PLSM2'
09:52:51: Added resource location '../../../../../ogreaddons/paginglandscape/Samples/Media/paginglandscape2/materials/scripts' of type 'FileSystem' to resource group 'PLSM2'
09:52:51: Added resource location '../../../../../ogreaddons/paginglandscape/Samples/Media/paginglandscape2/materials/textures' of type 'FileSystem' to resource group 'PLSM2'
09:52:51: Added resource location '../../../../../ogreaddons/paginglandscape/Samples/Media/paginglandscape2/materials/programs' of type 'FileSystem' to resource group 'PLSM2'
09:52:51: Added resource location '../../../../../ogreaddons/paginglandscape/Samples/Media/paginglandscape2/datasrcs' of type 'FileSystem' to resource group 'PLSM2'
09:52:51: Added resource location '../../../../../ogreaddons/paginglandscape/Samples/Media/paginglandscape2/terrains' of type 'FileSystem' to resource group 'PLSM2'
09:52:51: D3D9 : RenderSystem Option: Allow NVPerfHUD = No
09:52:51: D3D9 : RenderSystem Option: Anti aliasing = None
09:52:51: D3D9 : RenderSystem Option: Floating-point mode = Fastest
09:52:51: D3D9 : RenderSystem Option: Full Screen = No
09:52:51: D3D9 : RenderSystem Option: Rendering Device = NVIDIA GeForce 6800 GS
09:52:51: D3D9 : RenderSystem Option: VSync = No
09:52:51: D3D9 : RenderSystem Option: Video Mode = 800 x 600 @ 32-bit colour
09:52:53: *** Starting Win32GL Subsystem ***
09:52:53: GLRenderSystem::createRenderWindow "OGRE Render Window", 1024x768 windowed miscParams: FSAA=0 colourDepth=32 vsync=false
09:52:53: Created Win32Window 'OGRE Render Window' : 1024x768, 32bpp
09:52:53: GL_VERSION = 2.0.1
09:52:53: GL_VENDOR = NVIDIA Corporation
09:52:53: GL_RENDERER = GeForce 6800 GS/PCI/SSE2
09:52:53: GL_EXTENSIONS = GL_ARB_color_buffer_float GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_object GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_timer_query GL_EXT_vertex_array GL_HP_occlusion_test GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
09:52:53: Supported WGL extensions: WGL_ARB_buffer_region WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_multisample WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_render_texture WGL_ATI_pixel_format_float WGL_EXT_extensions_string WGL_EXT_swap_control WGL_NV_float_buffer WGL_NV_render_depth_texture WGL_NV_render_texture_rectangle
09:52:53: ***************************
*** GL Renderer Started ***
***************************
09:52:53: Registering ResourceManager for type GpuProgram
09:52:53: GLSL support detected
09:52:53: GL: Using GL_EXT_framebuffer_object for rendering to textures (best)
09:52:53: FBO PF_UNKNOWN depth/stencil support: D16S0 D24S0 D32S0
09:52:53: FBO PF_R5G6B5 depth/stencil support: D0S0 D16S0
09:52:53: FBO PF_B5G6R5 depth/stencil support: D0S0 D16S0
09:52:53: FBO PF_R8G8B8 depth/stencil support: D0S0 D24S0 D32S0
09:52:53: FBO PF_B8G8R8 depth/stencil support: D0S0 D24S0 D32S0
09:52:53: FBO PF_A8R8G8B8 depth/stencil support: D0S0 D24S0 D32S0 D24S8
09:52:53: FBO PF_B8G8R8A8 depth/stencil support: D0S0 D24S0 D32S0 D24S8
09:52:53: FBO PF_A2R10G10B10 depth/stencil support: D0S0 D24S0 D32S0 D24S8
09:52:53: FBO PF_A2B10G10R10 depth/stencil support: D0S0 D24S0 D32S0 D24S8
09:52:53: FBO PF_FLOAT16_RGB depth/stencil support: D0S0 D24S0 D32S0
09:52:53: FBO PF_FLOAT16_RGBA depth/stencil support: D0S0 D24S0 D32S0
09:52:53: FBO PF_FLOAT32_RGB depth/stencil support: D0S0 D24S0 D32S0
09:52:53: FBO PF_FLOAT32_RGBA depth/stencil support: D0S0 D24S0 D32S0
09:52:53: FBO PF_X8R8G8B8 depth/stencil support: D0S0 D24S0 D32S0 D24S8
09:52:53: FBO PF_X8B8G8R8 depth/stencil support: D0S0 D24S0 D32S0 D24S8
09:52:53: FBO PF_SHORT_RGBA depth/stencil support: D0S0 D24S0 D32S0
09:52:53: FBO PF_R3G3B2 depth/stencil support: D0S0 D16S0
09:52:53: [GL] : Valid FBO targets PF_UNKNOWN PF_R5G6B5 PF_B5G6R5 PF_R8G8B8 PF_B8G8R8 PF_A8R8G8B8 PF_B8G8R8A8 PF_A2R10G10B10 PF_A2B10G10R10 PF_FLOAT16_RGB PF_FLOAT16_RGBA PF_FLOAT32_RGB PF_FLOAT32_RGBA PF_X8R8G8B8 PF_X8B8G8R8 PF_SHORT_RGBA PF_R3G3B2
09:52:53: RenderSystem capabilities
09:52:53: -------------------------
09:52:53: * Hardware generation of mipmaps: yes
09:52:53: * Texture blending: yes
09:52:53: * Anisotropic texture filtering: yes
09:52:53: * Dot product texture operation: yes
09:52:53: * Cube mapping: yes
09:52:53: * Hardware stencil buffer: yes
09:52:53: - Stencil depth: 8
09:52:53: - Two sided stencil support: yes
09:52:53: - Wrap stencil values: yes
09:52:53: * Hardware vertex / index buffers: yes
09:52:53: * Vertex programs: yes
09:52:53: - Max vertex program version: vp40
09:52:53: * Fragment programs: yes
09:52:53: - Max fragment program version: fp40
09:52:53: * Texture Compression: yes
09:52:53: - DXT: yes
09:52:53: - VTC: yes
09:52:53: * Scissor Rectangle: yes
09:52:53: * Hardware Occlusion Query: yes
09:52:53: * User clip planes: yes
09:52:53: * VET_UBYTE4 vertex element type: yes
09:52:53: * Infinite far plane projection: yes
09:52:53: * Hardware render-to-texture: yes
09:52:53: * Floating point textures: yes
09:52:53: * Non-power-of-two textures: yes
09:52:53: * Volume textures: yes
09:52:53: * Multiple Render Targets: 4
09:52:53: * Point Sprites: yes
09:52:53: * Extended point parameters: yes
09:52:53: * Max Point Size: 63.375
09:52:53: Registering ResourceManager for type Texture
09:52:53: ResourceBackgroundQueue - threading disabled
09:52:53: Particle Renderer Type 'billboard' registered
09:52:53: Creating viewport on target 'OGRE Render Window', rendering from camera 'PlayerCam', relative dimensions L: 0.00 T: 0.00 W: 1.00 H: 1.00 ZOrder: 0
09:52:53: Viewport for camera 'PlayerCam', actual dimensions L: 0 T: 0 W: 1024 H: 768
09:52:53: Initialising resource group Bootstrap
09:52:53: Parsing scripts for resource group Bootstrap
09:52:53: Parsing script OgreCore.material
09:52:53: Parsing script OgreProfiler.material
09:52:53: Parsing script Ogre.fontdef
09:52:53: Parsing script OgreDebugPanel.overlay
09:52:53: Texture: New_Ogre_Border_Center.png: Loading 1 faces(PF_A8B8G8R8,256x128x1) with 8 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x128x1.
09:52:53: Texture: New_Ogre_Border.png: Loading 1 faces(PF_A8B8G8R8,256x256x1) with 8 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
09:52:53: Texture: New_Ogre_Border_Break.png: Loading 1 faces(PF_A8B8G8R8,32x32x1) with 5 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
09:52:53: Font BlueHighwayusing texture size 512x512
09:52:53: Info: Freetype returned null for character 127 in font BlueHighway
09:52:53: Info: Freetype returned null for character 128 in font BlueHighway
09:52:53: Info: Freetype returned null for character 129 in font BlueHighway
09:52:53: Info: Freetype returned null for character 130 in font BlueHighway
09:52:53: Info: Freetype returned null for character 131 in font BlueHighway
09:52:53: Info: Freetype returned null for character 132 in font BlueHighway
09:52:53: Info: Freetype returned null for character 133 in font BlueHighway
09:52:53: Info: Freetype returned null for character 134 in font BlueHighway
09:52:53: Info: Freetype returned null for character 135 in font BlueHighway
09:52:53: Info: Freetype returned null for character 136 in font BlueHighway
09:52:53: Info: Freetype returned null for character 137 in font BlueHighway
09:52:53: Info: Freetype returned null for character 138 in font BlueHighway
09:52:53: Info: Freetype returned null for character 139 in font BlueHighway
09:52:53: Info: Freetype returned null for character 140 in font BlueHighway
09:52:53: Info: Freetype returned null for character 141 in font BlueHighway
09:52:53: Info: Freetype returned null for character 142 in font BlueHighway
09:52:53: Info: Freetype returned null for character 143 in font BlueHighway
09:52:53: Info: Freetype returned null for character 144 in font BlueHighway
09:52:53: Info: Freetype returned null for character 145 in font BlueHighway
09:52:53: Info: Freetype returned null for character 146 in font BlueHighway
09:52:53: Info: Freetype returned null for character 147 in font BlueHighway
09:52:53: Info: Freetype returned null for character 148 in font BlueHighway
09:52:53: Info: Freetype returned null for character 149 in font BlueHighway
09:52:53: Info: Freetype returned null for character 150 in font BlueHighway
09:52:53: Info: Freetype returned null for character 151 in font BlueHighway
09:52:53: Info: Freetype returned null for character 152 in font BlueHighway
09:52:53: Info: Freetype returned null for character 153 in font BlueHighway
09:52:53: Info: Freetype returned null for character 154 in font BlueHighway
09:52:53: Info: Freetype returned null for character 155 in font BlueHighway
09:52:53: Info: Freetype returned null for character 156 in font BlueHighway
09:52:53: Info: Freetype returned null for character 157 in font BlueHighway
09:52:53: Info: Freetype returned null for character 158 in font BlueHighway
09:52:53: Info: Freetype returned null for character 159 in font BlueHighway
09:52:53: Info: Freetype returned null for character 160 in font BlueHighway
09:52:53: Texture: BlueHighwayTexture: Loading 1 faces(PF_BYTE_LA,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_BYTE_LA,512x512x1.
09:52:53: Texture: ogretext.png: Loading 1 faces(PF_A8B8G8R8,256x128x1) with 8 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x128x1.
09:52:53: Parsing script OgreLoadingPanel.overlay
09:52:53: Finished parsing scripts for resource group Bootstrap
09:52:53: Initialising resource group General
09:52:53: Parsing scripts for resource group General
09:52:53: Parsing script Examples.program
09:52:54: Parsing script StdQuad_vp.program
09:52:54: Parsing script deferred.glsl.program
09:52:54: DeferredShading/material/glsl/ps : GLSL compiled
09:52:54: DeferredShading/material/glsl/notex_ps : GLSL compiled
09:52:54: DeferredShading/material/glsl/nm_ps : GLSL compiled
09:52:54: DeferredShading/material/glsl/nm_notex_ps : GLSL compiled
09:52:54: Parsing script deferred.hlsl.program
09:52:54: Parsing script deferred_post_debug.glsl.program
09:52:54: DeferredShading/post/glsl/ShowNormal_ps : GLSL compiled
09:52:54: DeferredShading/post/glsl/ShowDS_ps : GLSL compiled
09:52:54: DeferredShading/post/glsl/ShowColour_ps : GLSL compiled
09:52:54: Parsing script deferred_post_debug.hlsl.program
09:52:54: Parsing script deferred_post_minilight.glsl.program
09:52:54: DeferredShading/post/glsl/LightMaterial_vs : GLSL compiled
09:52:54: DeferredShading/post/glsl/LightMaterial_ps : GLSL compiled
09:52:54: Parsing script deferred_post_minilight.hlsl.program
09:52:54: Parsing script deferred_post_multipass.glsl.program
09:52:54: DeferredShading/post/glsl/Ambient_ps : GLSL compiled
09:52:54: DeferredShading/post/glsl/GlobalLight_ps : GLSL compiled
09:52:54: Parsing script deferred_post_multipass.hlsl.program
09:52:54: Parsing script deferred_post_onepass.glsl.program
09:52:54: DeferredShading/post/glsl/vs : GLSL compiled
09:52:54: DeferredShading/post/glsl/SinglePass_ps : GLSL compiled
09:52:54: Parsing script deferred_post_onepass.hlsl.program
09:52:54: Parsing script BlackAndWhite.material
09:52:54: Parsing script Bloom.material
09:52:54: Blur_ps_glsl : GLSL compiled
09:52:54: Blur0_vs_glsl : GLSL compiled
09:52:54: Blur1_vs_glsl : GLSL compiled
09:52:54: Parsing script DOF.material
09:52:54: Parsing script Embossed.material
09:52:54: Parsing script Example-DynTex.material
09:52:54: Parsing script Example-Water.material
09:52:54: Parsing script Example.material
09:52:55: Parsing script Examples-Advanced.material
09:52:55: Parsing script facial.material
09:52:55: Parsing script Glass.material
09:52:55: Parsing script hdr.material
09:52:55: Ogre/Compositor/HDR/downscale2x2LuminenceGLSL_fp : GLSL compiled
09:52:55: Ogre/Compositor/StdQuad_GLSL_vp : GLSL compiled
09:52:55: Ogre/Compositor/HDR/downscale3x3GLSL_fp : GLSL compiled
09:52:55: Ogre/Compositor/HDR/utils_fp : GLSL compiled
09:52:55: Ogre/Compositor/HDR/downscale3x3brightpassGLSL_fp : GLSL compiled
09:52:55: Ogre/Compositor/HDR/bloomGLSL_fp : GLSL compiled
09:52:55: Ogre/Compositor/HDR/utils_fp : GLSL compiled
09:52:55: Ogre/Compositor/HDR/finaltonemappingGLSL_fp : GLSL compiled
09:52:55: Parsing script HeatVision.material
09:52:55: Parsing script Hurt.material
09:52:55: Parsing script Invert.material
09:52:55: Parsing script Laplace.material
09:52:55: Parsing script MotionBlur.material
09:52:55: Parsing script Ocean.material
09:52:55: GLSL/OceanVS : GLSL compiled
09:52:55: GLSL/OceanFS : GLSL compiled
09:52:56: GLSL/Ocean2VS : GLSL compiled
09:52:56: GLSL/Ocean2FS : GLSL compiled
09:52:56: Parsing script OffsetMapping.material
09:52:56: Parsing script Ogre.material
09:52:56: Parsing script OldMovie.material
09:52:56: Parsing script OldTV.material
09:52:56: Parsing script Posterize.material
09:52:56: Parsing script RZR-002.material
09:52:56: Parsing script SharpenEdges.material
09:52:56: Parsing script smoke.material
09:52:56: Parsing script Tiling.material
09:52:56: Parsing script deferred.material
09:52:56: DeferredShading/material/glsl/vs : GLSL compiled
09:52:56: DeferredShading/material/glsl/nm_vs : GLSL compiled
09:52:56: Parsing script deferreddemo.material
09:52:56: Parsing script deferred_post_debug.material
09:52:56: Parsing script deferred_post_minilight.material
09:52:56: Parsing script deferred_post_multipass.material
09:52:56: Parsing script deferred_post_onepass.material
09:52:56: Parsing script fresnelenviron.material
09:52:56: Parsing script Examples.compositor
09:52:56: Parsing script sample.fontdef
09:52:56: Parsing script Example-Water.particle
09:52:56: Parsing script Example.particle
09:52:56: Parsing script smoke.particle
09:52:56: Parsing script Compositor.overlay
09:52:56: Parsing script DebugOverlay.overlay
09:52:56: Parsing script DP3.overlay
09:52:56: Parsing script Example-CubeMapping.overlay
09:52:56: Parsing script Example-DynTex.overlay
09:52:56: Parsing script Example-Water.overlay
09:52:57: Parsing script Shadows.overlay
09:52:57: Finished parsing scripts for resource group General
09:52:57: Initialising resource group PLSM2
09:52:57: Parsing scripts for resource group PLSM2
09:52:57: Parsing script DecompressShadowReceiver.program
09:52:57: Parsing script DecompressSplat.program
09:52:57: Parsing script DecompressSplatShader.program
09:52:57: Parsing script DecompressVertex.program
09:52:57: Parsing script ShadowReceiver.program
09:52:57: Parsing script Splat.program
09:52:57: Parsing script SplatShader.program
09:52:57: Parsing script BaseTexture.material
09:52:57: Parsing script colors.material
09:52:57: Parsing script MapEditor-Circle.material
09:52:57: Parsing script MyTree.material
09:52:57: Parsing script PagingLandScape.material
09:52:57: Parsing script PagingLandScapeTemplate.material
09:52:57: Parsing script Splatting.material
09:52:57: Parsing script Splatting2.material
09:52:57: Parsing script Splatting3.material
09:52:57: Parsing script Splatting4.material
09:52:57: Parsing script Splatting5.material
09:52:57: Parsing script Splatting6.material
09:52:57: Parsing script Splatting7.material
09:52:57: Parsing script SplattingShader.material
09:52:57: Parsing script DebugOverlay.overlay
09:52:57: Skipping loading overlay include: 'DebugOverlay.overlay as it is already loaded.
09:52:57: Parsing script PagingLandScape.overlay
09:52:57: Parsing script PagingLandScape2.overlay
09:52:57: Finished parsing scripts for resource group PLSM2
09:52:57: Added resource location '../../../../../ogreaddons/paginglandscape/Samples/Media/paginglandscape2/terrains/hf129_3' of type 'FileSystem' to resource group 'PLSM2'
09:52:57: Initialising resource group PLSM2
09:52:57: Texture: flare.png: Loading 1 faces(PF_B8G8R8,256x256x1) with 8 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
09:52:57: WARNING: Mesh instance 'grassblades' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded.
09:52:57: Win32Input8: DirectInput Activation Starts
09:52:58: Win32Input8: Establishing keyboard input.
09:52:58: Win32Input8: Keyboard input established.
09:52:58: Win32Input8: Establishing mouse input.
09:52:58: Win32Input8: Mouse input established.
09:52:58: Win32Input8: DirectInput OK.
09:52:58: Texture: cursor.png: Loading 1 faces(PF_A8B8G8R8,32x32x1) with 5 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
09:52:58: Win32Input8: Establishing keyboard input.
09:52:58: Win32Input8: Keyboard input established.
09:52:58: Win32Input8: Initializing mouse input in immediate mode.
09:52:58: Win32Input8: Mouse input in immediate mode initialized.
09:52:58: Texture: hf129_3.Base.0.0.png: Loading 1 faces(PF_B8G8R8,512x512x1) with 9 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1.
09:52:58: Texture: Detail3.jpg: Loading 1 faces(PF_B8G8R8,512x512x1) with 9 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1.
09:52:58: Texture: hf129_3.HSP.0.0.png: Loading 1 faces(PF_A8B8G8R8,512x512x1) with 9 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.