syedhs
27-06-2006 11:58:49
Hi all,
Before starting, I have to say that have been looking all over for information on using Alpha map in PLSM. I have looked in the WIKI, search the forums but the seemingly obvious feature has not been made clear, at least to me.
I have been using TerrainSceneManager (TSM) for quite many months and it has been okay: I am able to supply the alpha map for each corresponding splatting. There are detail textures and base textures too.
And I want to implement the same thing in PLSM2. Lets say there are three splats: sand, grass and rock. In TSM, it is implement with three alpha maps plus three splatting textures. Fine.. but how is it done in PLSM2?
Looking in the WIKI, there are three ways to colorize the terrain:
1) fixed pipeline
2) shader
3) Splatting Lighted Modes
It seems that I should use the third splatting method. Is it correct?
And another: how do I supply the alpha map? What texture mode that I should actually use?
I think I will get this WIKIed once I got thru this stage (well if there is an interest for that)
Before starting, I have to say that have been looking all over for information on using Alpha map in PLSM. I have looked in the WIKI, search the forums but the seemingly obvious feature has not been made clear, at least to me.
I have been using TerrainSceneManager (TSM) for quite many months and it has been okay: I am able to supply the alpha map for each corresponding splatting. There are detail textures and base textures too.
And I want to implement the same thing in PLSM2. Lets say there are three splats: sand, grass and rock. In TSM, it is implement with three alpha maps plus three splatting textures. Fine.. but how is it done in PLSM2?
Looking in the WIKI, there are three ways to colorize the terrain:
1) fixed pipeline
2) shader
3) Splatting Lighted Modes
It seems that I should use the third splatting method. Is it correct?
And another: how do I supply the alpha map? What texture mode that I should actually use?
I think I will get this WIKIed once I got thru this stage (well if there is an interest for that)