Falagard
29-06-2006 20:01:08
I'm getting a nasty crash in
void Traversal::traverseChildren(PagingLandScapeOctree& node)
Line 106 at
(*it)->traversal (*this);
This is called from ViewFrustumCullingDirect::onTree
I've been getting this for a long time now and was hoping someone would catch it but since no one has even mentioned I figured it was time.
I'm using normal view frustum occlusion (whatever is default in PLM) and using GOOF. I'm adding and removing scene nodes from the scene dynamically as the user moves around, based on distance. I originally thought perhaps the problem was because I was doing this in frameStarted so moved it out to frameEnded to check if that fixed it but it didn't. I'm also attaching and detaching entities all the time.
I'm trying to track down the problem to give you a better idea of what it actually is.
Clay
void Traversal::traverseChildren(PagingLandScapeOctree& node)
Line 106 at
(*it)->traversal (*this);
This is called from ViewFrustumCullingDirect::onTree
I've been getting this for a long time now and was hoping someone would catch it but since no one has even mentioned I figured it was time.
I'm using normal view frustum occlusion (whatever is default in PLM) and using GOOF. I'm adding and removing scene nodes from the scene dynamically as the user moves around, based on distance. I originally thought perhaps the problem was because I was doing this in frameStarted so moved it out to frameEnded to check if that fixed it but it didn't. I'm also attaching and detaching entities all the time.
I'm trying to track down the problem to give you a better idea of what it actually is.
Clay