[HELP] New to PLSM2 and need shadows.

Memphis

15-07-2006 17:37:19

Hi, sorry to bother. I'm new to PLSM2 and i'm working in a project that uses it. I was working with lights. I've read the other posts but still don't get a clear sight about this matter. The illumination on objects is working fine, but i need them to cast shadows on the terrain. I read in another post that it could be achieved using shaders. Please if someone can clarify a little this things, i'd be really thanked. I'm using the cvs version.

tuan kuranes

24-07-2006 16:38:38

depends on texture mode and on shadow technique used.
What is your particular combination ?

Memphis

28-07-2006 18:36:04

We are currently using image texture mode, but as a temporary one, we are planning to move to another format but we don't know what would be the best choice... WE need to hace directional and point lights and spots. I've seen that support for point and directional has already been added. Wich would be the best texture mode choice? or what are the best options? The shadowing technique is SHADOWDETAILTYPE_ADDITIVE .

tuan kuranes

31-07-2006 12:56:27

best texture mode + shadow really depends on target render machine.
But note that Additive shadow mode require a shader we didn't yet add to Plsm2 but it may work if you disable vertex compression and lodmorph.
All other shadow mode should work.